Earth Magic: Difference between revisions

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*[[Informational spells|Informational]]  5
*[[Informational spells|Informational]]  5
*  Specialty helps?                      5
*  Specialty helps?                      5
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{{Secondary skills}}
{{Secondary skills}}


[[Category: Secondary Skills]]
[[Category: Secondary skills]]
[[Category: Spells]]
[[Category: Spells]]
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Revision as of 14:00, 28 August 2013

File:Expert earth.png

Increases the performance of your Earth Magic Spells.

Template:Skills

List of Earth Magic Spells

First Level

Second Level

Third Level

Fourth Level

Fifth Level

Description

Considered the strongest spell school by most, Earth Magic basically does it all: good damage spells, good adventure map spells, decent blessings, Resurrection/Animate Dead, and last, but not least, Slow. If your hero is going to learn only one Magic School, Earth Magic would be it. Still, some tend to rank it a bit too highly; Town Portal is obviously an excellent spell, but it is also often banned. Resurrection is a great spell, but most of the time, it can't turn a battle. Slow is also great, but it won't help you that much if the enemy has better ranged units than you. That being said, Earth Magic is still powerful enough for it to be one of the "must have" skills.

DiFool's Ratings (1-5)


Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom