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Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses.  [[Battle Mage]]s cannot learn Navigation.
Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses.  [[Battle Mage]]s cannot learn Navigation.


'''Heroes with Navigation as a starting skill:'''
'''Heroes, having {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Sylvia|Knight}} (Basic)
* {{H2|Sylvia|Knight}} (Basic)
* {{H2|Voy|Witch}} (Basic)
* {{H2|Voy|Witch}} (Basic)
* {{H2|Elmore|Captain}} (Advanced) {{withhota}}
* {{H2|Elmore|Captain}} (Advanced) {{withhota}}
'''Heroes with a specialty in Navigation:'''
Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the specialist.
Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the specialist.
* {{H2|Sylvia|Knight}}
* {{H2|Voy|Witch}}
* {{H2|Elmore|Captain}} {{withhota}}


'''Artifacts with similar ability'''
'''Artifacts with similar ability'''

Revision as of 23:59, 14 December 2022

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Navigation
Basic Navigation: increases your hero's movement points at sea by 50%.
Advanced Navigation: doubles your hero's movement points at sea.
Expert Navigation: increases your hero's movement points at sea by 150%.

Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Battle Mages cannot learn Navigation.

Heroes, having Navigation as a specialty and a starting skill:

Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the specialist.

Artifacts with similar ability

Horn of the Abyss

In Horn of the Abyss, Navigation since is banned by default on all random maps without water; Sylvia is replaced by Beatrice, Voy by Kinkeria, and Elmore by Derek.

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   8 (highest)
Castle  Cleric   5
Rampart  Ranger   3
Rampart  Druid   2
Tower  Alchemist   3
Tower  Wizard   1
Inferno  Demoniac   4
Inferno  Heretic   2
Necropolis  Death Knight   8 (highest)
Necropolis  Necromancer   5
Dungeon  Overlord   4
Dungeon  Warlock   4
Stronghold  Barbarian   2
Stronghold  Battle Mage   0 (impossible)
Fortress  Beastmaster   8 (highest)
Fortress  Witch   6
Conflux  Planeswalker   5
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   6
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

User commentary

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Some may find the information in this section subjective or irrelevant.

The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.

Things that ruin Navigation:


See also:

Template:Keywords