Logistics

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Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Logistics
Basic Logistics: increases your hero's movement points over land by 5% Horn of the Abyss10% Shadow of Death.
Advanced Logistics: increases your hero's movement points over land by 10% Horn of the Abyss20% Shadow of Death.
Expert Logistics: increases your hero's movement points over land by 20% Horn of the Abyss30% Shadow of Death.

Logistics is a multiplier on the base move points of a hero. It does not multiply bonuses from artifacts or Adventure Map locations. Specialty bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 24002600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 20%+(20%*0,05)*20=40%30%+(30%*0,05)*20=60% additional movement points, meaning 28003200.

Heroes with Logistics as a starting skill:

Heroes with Logistics as a specialty and a starting skill (5% bonus per level to the skill):

Artifacts with similar ablility:

Chance to get[edit | hide | hide all]

Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   4
Rampart  Ranger   5
Rampart  Druid   5
Tower  Alchemist   6
Tower  Wizard   2 (lowest)
Inferno  Demoniac  10 (highest)
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   4
Dungeon  Overlord   8
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   7
Stronghold  Battle Mage   9
Fortress  Beastmaster   8
Fortress  Witch   3
Conflux  Planeswalker   8
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   3
Factory Horn of the Abyss     Mercenary   7
Factory Horn of the Abyss     Artificer   5


User Commentary

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 Horn of the Abyss Shadow of Death Maximum tiles moved depending on tile cost  Horn of the Abyss Shadow of Death
Slowest unit speed
50

65

75

100

125

150

175
3 (1500) 30 23 20 15 12 10 8
3639 2730 2426 1819 1415 1213 1011
30 23 20 1715 1715 1715 15
4 (1560) 31 24 20 15 12 10 8
3740 2831 2427 1820 1416 1213 1011
31 24 20 1815 1815 1815 15
5 (1630) 32 25 21 16 13 10 9
3942 3032 2628 1921 1516 1314 1112
32 25 21 1916 1916 1916 16
6 (1700) 34 26 22 17 13 11 9
4044 3134 2729 2022 1617 1314 1112
34 26 22 2017 2017 2017 17
7 (1760) 35 27 23 17 14 11 10
4245 3235 2830 2122 1618 1415 1213
35 27 23 2017 2017 2017 17
8 (1830) 36 28 24 18 14 12 10
4347 3336 2931 2123 1719 1415 1213
36 28 24 2118 2118 2118 18
9 (1900) 38 29 25 19 15 12 10
4549 3538 3032 2224 1819 1516 1314
38 29 25 2219 2219 2219 19
10 (1960) 39 30 26 19 15 13 11
4750 3639 3133 2325 1820 1516 1314
39 30 26 2319 2319 2319 19
11+ (2000) 40 30 26 20 16 13 11
4852 3640 3234 2426 1920 1617 1314
30 23 20 2320 2320 2320 20
11+ &
(29003300)
5866 4450 3844 2933 2326 1922 1618
6985 5366 4657 3442 2734 2328 1924
5866 4450 3844 3433 3433 3433 2933

This table shows how many tiles in a straight line (not diagonal) a hero can move, depending on how much movement points it starts with and the cost of movement. For each amount, the movement is shown for basic move (without any movement skill), with Expert-level Logistics (which increases by the hero's movement points by 20%30%, so instead of having e.g. 1500 points, the hero will have 18001950 points), or Expert-level Pathfinding (which reduces the movement cost down by 75 points down to a minimum of 85100).

  • Pathfinding is useless on roads. Obviously, it will not find better paths than the roads.
  • Logistics is slightly better on easy terrains, slightly better on rough terrain, and especially good on roads.
  • Pathfinding is better on rough and wasteland terrains, and markedly better on sand and swamp.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.

In vanilla Heroes of Might and Magic III, Logistics is preferable to Pathfinding on all but difficult terrain: Sand, Snow, and Swamp. The Horn of the Abyss changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains, though Logistics is still preferable on roads and easy terrains.


See also: