User:Phasma/Pumpkin Patch/Creature Changes
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Core Changes[edit | hide | hide all]
- Poison renamed to Venom (and Poisonous to Venomous)
Castle Creatures[edit | hide]
Tower Creatures[edit | hide]

Stone Gargoyle: "Immune to Petrification" gained
Obsidian Gargoyle: Damage 2–3 → 2–4; "Immune to Petrification" gained
Stone Golem: "Immune to Petrification" gained
Iron Golem: "Immune to Petrification" gained
Master Genie: Anti-Magic cast removed
Inferno Creatures[edit | hide]

Imp: Growth 15 + 8 → 18 + 9
Familiar: "Magic Channel" 20% → 33%
Hell Hound: Growth 5 → 7
Necropolis Creatures[edit | hide]

Ghost Dragon: Aging no longer considered a 5th level spell (cannot be resisted by Black Dragons)
Dungeon Creatures[edit | hide]

Scorpicore: Cost 1050 → 1000
; Damage 14–20 → 16–20
Stronghold Creatures[edit | hide]

Orc: "No melee penalty" gained
Orc Chieftain: "No melee penalty" gained
Fortress Creatures[edit | hide]

Chaos Hydra: New ability: Regenerates 25 HP per turn
Conflux Creatures[edit | hide]

Air Elemental: Cost 250 → 350 

Storm Elemental: Cost 275 → 400
- Air Elementals and Storm Elementals: Vulnerable to Meteor Shower and Implosion; Immune to Lightning Bolt, Chain Lightning, Titan's Lightning Bolt

Air Elemental: Cost 400 → 350
; Growth 6 → 5
Water Elemental: Cost 400 → 350
; Growth 6 → 5
Ice Elemental: Cost 375 → 350 

Fire Elemental: Cost 350 → 300
; Movement Ground → Flying
Energy Elemental: Cost 400 → 350 

Earth Elemental: Cost 400 → 350
; Growth 4 → 5
Magma Elemental: Cost 500 → 400
- Earth Elementals and Magma Elementals: Vulnerable to Lightning Bolt, Chain Lightning, and Titan's Lightning Bolt; Immune to Meteor Shower and Implosion

Phoenix: Speed 21 → 19
Factory Creatures[edit | hide]

Halfling: Attack 4 → 2; Shots 24 → 12
Halfling Grenadier: Shots 24 → 16; Damage 2–3 → 1–3; Attack 5 -> 6
Gunslinger: Shots 16 → 24
Bounty Hunter: Damage: 14-24 → 18-24; Shots 24 → 32; Health 45 → 50
Juggernaut: Attack 23 → 28; Defense 23 → 28; Speed 7 → 8; Cost 3,500
+ 2
→ 4,000
+ 2 
Neutral Creatures[edit | hide]

Gold Golem: Level 5 → 4; Growth 3 → 4
Diamond Golem: Level 6 → 5; Growth 2 → 3
Enchanter: Level 6 → 5; Growth 2 → 3; Slow and Haste casts removed; Curse and Fortune casts added
War Machines[edit | hide]
Faction Changes[edit | hide]
AI/Fight Value Changes[edit | hide]

Zealot: 750/500 → 700/500 (since the AI tends to use them poorly)
Obsidian Gargoyle: 201/155 → 216/170 (since their damage range was increased)
Titan: 7500/5000 → 8000/5000
Vampire Lord: 783/652 → 798/665
Medusa: 517/379 → 520/379 (since their special ability has been improved)
Medusa Queen: 577/423 → 580/423 (since their special ability has been improved)
Wolf Raider: 203/174 → 211/174
Cyclops: 1266/1055 → 1330/1055
Basilisk: 552/506 → 554/506 (since their special ability has been improved)
Greater Basilisk: 714/561 → 718/561 (since their special ability has been improved)
Chaos Hydra: 5931/5272 -> 6229/5573 (since they gained a new special ability)
Halfling Grenadier: 95/75 → 90/75 (since their damage has been reduced)
Automaton: 669/398 → 605/398
Sentinel Automaton: 947/631 → 810/631
Bounty Hunter: 1454/932 → 1494/973
Dreadnought: 3879/3879 → 4047/3879 (since their upstack has had its stats increased)
Juggernaut: 6433/5361 → 6625/5521 (since their stats have been increased)
Troll: 1024/1024 → 934/934 (since their special ability has been worsened)
Enchanter: 1210/805 → 968/805 (since their special ability and stats have been changed)
Rust Dragon: 26433/24030 → 26697/24271 (since their special ability has been improved)
Azure Dragon: 78845/56315 → 80816/57723 (since their special ability has been improved)