Magic Arrow: Difference between revisions
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* {{Hn|Torosar|Alchemist}} | * {{Hn|Torosar|Alchemist}} | ||
* {{Hn|Vey|Battle Mage}} | * {{Hn|Vey|Battle Mage}} | ||
<ul class="onlyhota"><li> | <ul class="onlyhota"><li>{{Hn|Bertram|Artificer}} {{-wh}}</li></ul> | ||
'''Heroes specialising in Magic Arrow:''' | '''Heroes specialising in Magic Arrow:''' | ||
* {{Hn|Ciele|Elementalist}} | * {{Hn|Ciele|Elementalist}} | ||
| Line 44: | Line 44: | ||
'''Damage Reductions:''' | '''Damage Reductions:''' | ||
* [[Spell damage reduction]] | * [[Spell damage reduction]] | ||
<ul class="onlyhota"><li> | <ul class="onlyhota"><li>{{Ss|Interference}}{{-wh}}</li></ul> | ||
<ul class="onlyhota"><li>{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}</li></ul> | |||
* {{Sn|Protection from Air}} / {{Sn|Protection from Earth}} / {{Sn|Protection from Fire}} / {{Sn|Protection from Water}}<sup>''*Note: The effects of multiple protection spells do not stack.''</sup> | * {{Sn|Protection from Air}} / {{Sn|Protection from Earth}} / {{Sn|Protection from Fire}} / {{Sn|Protection from Water}}<sup>''*Note: The effects of multiple protection spells do not stack.''</sup> | ||
Revision as of 14:19, 13 February 2025
| Magic Arrow | ||
|---|---|---|
| ||
| School: | all schools | |
| Level: | 1st | |
| Cost: | 5/4 | |
| Duration: | instant | |
| Basic Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it. | ||
| Advanced Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it. | ||
| Expert Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it. | ||
| Probability of occurrence (%): | ||
| 89 | ||
| 89 | ||
| 94 (89*) | ||
| 89 | ||
| 89 | ||
| 88 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| * Without Library | ||
Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
Heroes starting with Magic Arrow:



Charna the Death Knight

Ciele the Elementalist


Clavius the Death Knight

Iona the Alchemist


Isra the Death Knight


Malcom the Druid


Mutare the Overlord 



Mutare Drake the Overlord 



Rissa the Alchemist


Rosic the Witch


Tamika the Death Knight


Thane the Alchemist


Torosar the Alchemist

Vey the Battle Mage
Heroes specialising in Magic Arrow:


Ciele the Elementalist
Creatures immune to Magic Arrow:
Creatures capable of casting Magic Arrow:
Damage Increases:
Sorcery
Orb of the Firmament /
Orb of Silt /
Orb of Tempestuous Fire /
Orb of Driving Rain*Note: The effects of multiple orbs do not stack.
Damage Reductions:
Protection from Air /
Protection from Earth /
Protection from Fire /
Protection from Water*Note: The effects of multiple protection spells do not stack.
User Commentary
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.

