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{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89
{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89|89
  | custom_text = , alongside with the [[Visions]], are the only spells that belong to all [[School of magic (conceptual)|schools of magic]]
  | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[schools of magic]]
  | school      = all schools
  | school      = all schools
  | exception  = all schools
  | exception  = all schools
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  | cost        = 5/4
  | cost        = 5/4
  | duration    = instant
  | duration    = instant
  | b_effect    = Target, enemy troop receives (10 + (power x 10)) damage.
  | b_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
  | a_effect    = Target, enemy troop receives (20 + (power x 10)) damage.  
  | a_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''20''' + (power x 10)) damage to it.  
  | e_effect    = Target, enemy troop receives (30 + (power x 10)) damage.  
  | e_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''30''' + (power x 10)) damage to it.  
  | appeareverywhere =
  | appeareverywhere =
}}
}}


Magic arrow is one of the game's [[direct damage spells]]
Magic Arrow is one of the game's [[direct damage spells]].


In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.


'''Heroes starting with Magic Arrow:'''
'''Heroes starting with Magic Arrow:'''
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* {{Hn|Isra|Death Knight}}
* {{Hn|Isra|Death Knight}}
* {{Hn|Malcom|Druid}}
* {{Hn|Malcom|Druid}}
* {{Hn|Mutare|Overlord}} {{withmaped}}
* {{Hn|Mutare Drake|Overlord}} {{withmaped}}
* {{Hn|Rissa|Alchemist}}
* {{Hn|Rissa|Alchemist}}
* {{Hn|Rosic|Witch}}
* {{Hn|Rosic|Witch}}
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* {{Hn|Torosar|Alchemist}}
* {{Hn|Torosar|Alchemist}}
* {{Hn|Vey|Battle Mage}}
* {{Hn|Vey|Battle Mage}}
 
<ul class="onlyhota"><li>{{Hn|Bertram|Artificer}} {{-wh}}</li></ul>
'''Heroes that specializes in Magic Arrow:'''
'''Heroes specialising in Magic Arrow:'''
* {{Hn|Ciele|Elementalist}}
* {{Hn|Ciele|Elementalist}}
'''Creatures immune to Magic Arrow:'''
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}
'''Creatures capable of casting Magic Arrow:'''
* {{Cn|Faerie Dragon}}s
'''Damage Increases:'''
* {{Ss|Sorcery}}
* {{An|Orb of the Firmament}} / {{An|Orb of Silt}} / {{An|Orb of Tempestuous Fire}} / {{An|Orb of Driving Rain}}<sup>''*Note: The effects of multiple orbs do not stack.''</sup>
<ul class="onlyhota"><li>{{Hn|Adrienne|0=}} {{withmaped}}{{-wh}}</li></ul>
'''Damage Reductions:'''
* [[Spell damage reduction]]
<ul class="onlyhota"><li>{{Ss|Interference}}{{-wh}}</li></ul>
<ul class="onlyhota"><li>{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}</li></ul>
* {{Sn|Protection from Air}} / {{Sn|Protection from Earth}} / {{Sn|Protection from Fire}} / {{Sn|Protection from Water}}<sup>''*Note: The effects of multiple protection spells do not stack.''</sup>


'''Creatures Immune to Magic Arrow:'''
{{user commentary|
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
}}{{end of user commentary}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
{{spell 'see also'}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Magic Elemental}}
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
* {{Cn|Azure Dragon}}
 
[[Category: Spells]]
[[Category: Spells]]

Revision as of 14:19, 13 February 2025

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Arrow
School: all schools
Level: 1st
Cost: 5/4
Duration: instant
Basic Effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
 
Advanced Effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it.
 
Expert Effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it.
 
Probability of occurrence (%):
Castle 89
Rampart 89
Tower 94 (89*)
Inferno 89
Necropolis 89
Dungeon 88
Stronghold 89
Fortress 89
Conflux 89
Cove Horn of the Abyss 89
Factory Horn of the Abyss 89
* Without Library

Magic Arrow is one of the game's direct damage spells.

In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.

Heroes starting with Magic Arrow:

Heroes specialising in Magic Arrow:

Creatures immune to Magic Arrow:

Creatures capable of casting Magic Arrow:

Damage Increases:

Damage Reductions:

User Commentary

Show User Commentary
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.


See also: