Magic Arrow: Difference between revisions
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| duration = instant | | duration = instant | ||
| b_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it. | | b_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it. | ||
| a_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ( | | a_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ({{gt|20}} + (power x 10)) damage to it. | ||
| e_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ( | | e_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ({{gt|30}} + (power x 10)) damage to it. | ||
| appeareverywhere = | | appeareverywhere = | ||
}} | }} | ||
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<ul class="onlyhota"><li>{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}</li></ul> | <ul class="onlyhota"><li>{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}</li></ul> | ||
* {{Sn|Protection from Air}} / {{Sn|Protection from Earth}} / {{Sn|Protection from Fire}} / {{Sn|Protection from Water}}<sup>''*Note: The effects of multiple protection spells do not stack.''</sup> | * {{Sn|Protection from Air}} / {{Sn|Protection from Earth}} / {{Sn|Protection from Fire}} / {{Sn|Protection from Water}}<sup>''*Note: The effects of multiple protection spells do not stack.''</sup> | ||
== Trivia == | |||
An early name for this spell was "Magic Bolt". | |||
{{user commentary| | {{user commentary| | ||
Latest revision as of 22:22, 16 June 2025
| Magic Arrow | ||
|---|---|---|
| ||
| School: | all schools | |
| Level: | 1st | |
| Cost: | 5/4 | |
| Duration: | instant | |
| Basic Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it. | ||
| Advanced Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it. | ||
| Expert Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it. | ||
| Probability of occurrence (%): | ||
| 89 | ||
| 89 | ||
| 94 (89*) | ||
| 89 | ||
| 89 | ||
| 88 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| * Without Library | ||
Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
Heroes starting with Magic Arrow:


Charna the Death Knight

Ciele the Elementalist

Clavius the Death Knight

Iona the Alchemist

Isra the Death Knight


Malcom the Druid


Mutare the Overlord 



Mutare Drake the Overlord 



Rissa the Alchemist


Rosic the Witch


Tamika the Death Knight

Thane the Alchemist


Torosar the Alchemist

Vey the Battle Mage
Heroes specialising in Magic Arrow:


Ciele the Elementalist
Creatures immune to Magic Arrow:
Creatures capable of casting Magic Arrow:
Damage Increases:
Sorcery
Orb of the Firmament /
Orb of Silt /
Orb of Tempestuous Fire /
Orb of Driving Rain*Note: The effects of multiple orbs do not stack.
Damage Reductions:
Protection from Air /
Protection from Earth /
Protection from Fire /
Protection from Water*Note: The effects of multiple protection spells do not stack.
Trivia[edit | hide | hide all]
An early name for this spell was "Magic Bolt".
User Commentary
Show User Commentary
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.

