Magic Arrow: Difference between revisions
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In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero. | In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero. | ||
'''Heroes starting with Magic Arrow:''' | '''Heroes starting with Magic Arrow:''' | ||
| Line 36: | Line 34: | ||
'''Heroes specialising in Magic Arrow:''' | '''Heroes specialising in Magic Arrow:''' | ||
* {{Hn|Ciele|Elementalist}} | * {{Hn|Ciele|Elementalist}} | ||
'''Creatures immune to Magic Arrow:''' | '''Creatures immune to Magic Arrow:''' | ||
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}} | {{immune|spell123=1|spell12345=1|spell1234=1|fire=1}} | ||
'''Creatures capable of casting Magic Arrow:''' | '''Creatures capable of casting Magic Arrow:''' | ||
* {{Cn|Faerie Dragon}}s | * {{Cn|Faerie Dragon}}s | ||
'''Damage Increases:''' | |||
* {{Ss|Sorcery}} | |||
* {{An|Orb of the Firmament}} / {{An|Orb of Silt}} / {{An|Orb of Tempestuous Fire}} / {{An|Orb of Driving Rain}}<sup>''*Note: The effects of multiple orbs do not stack.''</sup> | |||
* {{Hn|Adrienne|0=}} {{withmaped}}{{-wh}} | |||
'''Damage Reductions:''' | |||
* [[Spell damage reduction]] | |||
* {{Ss|Interference}}{{-wh}} | |||
* {{Sn|Protection from Air}} / {{Sn|Protection from Earth}} / {{Sn|Protection from Fire}} / {{Sn|Protection from Water}}<sup>''*Note: The effects of multiple protection spells do not stack.''</sup> | |||
{{user commentary| | {{user commentary| | ||
Revision as of 22:08, 11 February 2025
| Magic Arrow | ||
|---|---|---|
| ||
| School: | all schools | |
| Level: | 1st | |
| Cost: | 5/4 | |
| Duration: | instant | |
| Basic Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it. | ||
| Advanced Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it. | ||
| Expert Effect | ||
| Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it. | ||
| Probability of occurrence (%): | ||
| 89 | ||
| 89 | ||
| 94 (89*) | ||
| 89 | ||
| 89 | ||
| 88 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| 89 | ||
| * Without Library | ||
Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
Heroes starting with Magic Arrow:


Charna the Death Knight

Ciele the Elementalist

Clavius the Death Knight

Iona the Alchemist

Isra the Death Knight


Malcom the Druid


Mutare the Overlord 



Mutare Drake the Overlord 



Rissa the Alchemist


Rosic the Witch


Tamika the Death Knight

Thane the Alchemist


Torosar the Alchemist

Vey the Battle Mage


Bertram the Artificer 
Heroes specialising in Magic Arrow:


Ciele the Elementalist
Creatures immune to Magic Arrow:
Creatures capable of casting Magic Arrow:
Damage Increases:
Sorcery
Orb of the Firmament /
Orb of Silt /
Orb of Tempestuous Fire /
Orb of Driving Rain*Note: The effects of multiple orbs do not stack.


Adrienne

Damage Reductions:
- Spell damage reduction
Interference 
Protection from Air /
Protection from Earth /
Protection from Fire /
Protection from Water*Note: The effects of multiple protection spells do not stack.
User Commentary
Show User Commentary
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.

