Dispel: Difference between revisions

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* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}


{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}


[[Category: Spells]]{{keywords}}
[[Category: Spells]]{{keywords}}

Revision as of 22:32, 20 January 2023

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Dispel
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  instant
 Basic effect
Removes all spell effects from the selected friendly unit.
 Advanced effect
Removes all spell effects from the selected friendly or enemy unit.
 Expert effect
Removes all spell effects from all units on the battlefield.
 Probability of occurrence (%):
Castle   54
Rampart   54
Tower   63 (53*)
Inferno   53
Necropolis   54
Dungeon   52
Stronghold   53
Fortress   53
Conflux   53
Cove Horn of the Abyss   53
Factory Horn of the Abyss   
* Without Library

Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell. However it can remove all other spells including Anti-Magic. Additionally, Dispel removes effects of Zombie's Disease, Scorpicore's Paralyze, Ghost Dragon's Aging, Basilisk's and Medusa's Petrification.

Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of Quicksands at Dunes Horn of the Abyss magical terrain).

Heroes with Dispel as a starting spell:

Artifacts that render units immune to Dispel:

Units capable of casting this spell:

User commentary

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Some may find the information in this section subjective or irrelevant.

Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not.


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