Stilbon

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Rampart heroes
(minor)
Rangers
Valita Valita Heroes Chronicles
Vol Vol Heroes Chronicles
Ylendore Ylendore Horn of the Abyss
Dryope Dryope Horn of the Abyss
Keio Keio Horn of the Abyss
Terghez Terghez Horn of the Abyss
Stilbon Stilbon Horn of the Abyss
Druids
Thulig Thulig Horn of the Abyss
Xaver Xaver Horn of the Abyss
Khevasar Khevasar Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Stilbon the Ranger
Basic information:
Stilbon Class: Ranger
Gender: Male
Race: Elf
Stilbon is the unofficial leader of the Forest Guard's conservatives. Grumbling like the old men they are, his comrades-in-arms adopted the sharpshooter bows invented by Gelu, but weren't nearly as accepting of the other changes the new commander instituted. Stilbon never misses a chance to prove that the old guardsmen's quivers are still full of nasty surprises for the enemy.
Specialty: Elves
Specialty Elves Increases the speed of any Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 39 Defense 12 Spell Power 7 Knowledge 7
Starting secondary skills:
Archery Expert Archery
Logistics Expert Logistics
Wisdom Expert Wisdom
Luck Expert Luck
Ballistics Expert Ballistics
Air Magic Expert Air Magic
Water Magic Expert Water Magic
Tactics Expert Tactics
Starting troops:
Wood Elf Wood Elf 62 Always
Grand Elf Grand Elf 44 Always
Sharpshooter Sharpshooter 38 Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Disrupting Ray Disrupting Ray
Starting movement points:
2112

Story[edit]

A Forest Guard commander who was captured by Kreegans. Once freed, he aids Henrietta Henrietta in the fight against the Infernal forces occupying Eeofol.

Appearances[edit]

Forged in Fire
Homecoming in a prison.