Overlord: Difference between revisions
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| archery = 6 | | archery = 6 | ||
| armorer = 6 | | armorer = 6 | ||
| artillery = 8 | | artillery = {{gt|8}} | ||
| ballistics = 7 | | ballistics = {{gt|7}} | ||
| first_aid = 1 | | first_aid = 1 | ||
| interference = 6 | | interference = 6 | ||
| leadership = 8 | | leadership = {{gt|8}} | ||
| luck = 1 | | luck = 1 | ||
| offense = 8 | | offense = {{gt|8}} | ||
| resistance = 6 | | resistance = 6 | ||
| tactics = 10 | | tactics = {{gt|10}} | ||
| air_magic = 1 | | air_magic = 1 | ||
| earth_magic = 3 | | earth_magic = 3 | ||
| fire_magic = 2 | | fire_magic = 2 | ||
| water_magic = 0 | | water_magic = {{rt|0}} | ||
| intelligence = 1 | | intelligence = 1 | ||
| mysticism = 3 | | mysticism = 3 | ||
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| estates = 4 | | estates = 4 | ||
| learning = 4 | | learning = 4 | ||
| logistics = 8 | | logistics = {{gt|8}} | ||
| navigation = 4 | | navigation = 4 | ||
| necromancy = 0 | | necromancy = {{rt|0}} | ||
| pathfinding = 5 | | pathfinding = 5 | ||
| scouting = 5 | | scouting = 5 | ||
Revision as of 18:18, 16 March 2025



Overlords are the Might heroes of the Dungeon.
As Dungeon is an Evil alignment town, Overlords can gain experience by sacrificing creatures at an Altar of Sacrifice or Grotto
.
"Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance." Restoration of Erathia Manual
Secondary Skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy, Leadership, and Runes
and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Overlords.
Secondary Skills with red numbers cannot be learned (0) by Overlords.
Heroes




