Logistics: Difference between revisions
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* {{H2|Dessa|Battle Mage}} | * {{H2|Dessa|Battle Mage}} | ||
Specialty bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP. | |||
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200. | Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have {{swh|2400|2600|noicon=}} movement points. Level 20 Dessa/Kyrre/Gunnar will have {{swh|20%+(20%*0,05)*20{{=}}40%|30%+(30%*0,05)*20{{=}}60%|noicon=}} additional movement points, meaning {{swh|2800|3200|noicon=}}. | ||
'''Artifacts with similar ablility:''' | '''Artifacts with similar ablility:''' | ||
Revision as of 21:19, 8 February 2025
Heroes with Logistics as a starting skill:
Heroes with Logistics as a specialty and a starting skill:
Specialty bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 24002600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 20%+(20%*0,05)*20=40%30%+(30%*0,05)*20=60% additional movement points, meaning 28003200.
Artifacts with similar ablility:
Boots of Speed: +400
+600%
land movement points
Equestrian's Gloves: +200
+300%
land movement points
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance + Runes chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 5 | |
| Cleric | 4 | |
| Ranger | 5 | |
| Druid | 5 | |
| Alchemist | 6 | |
| Wizard | 2 (lowest) | |
| Demoniac | 10 (highest) | |
| Heretic | 3 | |
| Death Knight | 5 | |
| Necromancer | 4 | |
| Overlord | 8 | |
| Warlock | 2 (lowest) | |
| Barbarian | 7 | |
| Battle Mage | 9 | |
| Beastmaster | 8 | |
| Witch | 3 | |
| Planeswalker | 8 | |
| Elementalist | 2 (lowest) | |
| Captain | 6 | |
| Navigator | 3 | |
| Mercenary | 7 | |
| Artificer | 5 | |
| Chieftain | {{{23}}} | |
| Elder | {{{24}}} |
User Commentary
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.


