Beastmaster: Difference between revisions
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{{ | {{HeroClassNew | ||
| | | name = Beastmaster | ||
| | | plural = Beastmasters | ||
| faction = Fortress | |||
| mm = Might | |||
| alignment = Neutral | |||
| description = Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. | |||
| super = | |||
| source = Restoration of Erathia | |||
| page = 24 | |||
| attack_1 = 0 | |||
| defense_1 = 4 | |||
| power_1 = 1 | |||
| knowledge_1 = 1 | |||
| attack_2 = 30 | |||
| defense_2 = 50 | |||
| | | power_2 = 10 | ||
| | | knowledge_2 = 10 | ||
| attack_3 = 30 | |||
| defense_3 = 30 | |||
| power_3 = 20 | |||
| knowledge_3 = 20 | |||
| archery = 7 | |||
| | | armorer = 10 | ||
| artillery = 8 | |||
| ballistics = 7 | |||
| first_aid = 6 | |||
| interference = 5 | |||
| leadership = 5 | |||
| luck = 2 | |||
| offense = 5 | |||
| | | resistance = 5 | ||
| tactics = 6 | |||
| air_magic = 1 | |||
| | | earth_magic = 3 | ||
| fire_magic = 0 | |||
| water_magic = 2 | |||
| intelligence = 1 | |||
| mysticism = 2 | |||
| | | scholar = 1 | ||
| sorcery = 1 | |||
| wisdom = 2 | |||
| diplomacy = 1 | |||
| eagle_eye = 1 | |||
| estates = 1 | |||
| learning = 4 | |||
| logistics = 8 | |||
| navigation = 8 | |||
| necromancy = 0 | |||
| pathfinding = 8 | |||
| scouting = 7 | |||
| most_1 = Armorer | |||
| most_1s = | |||
| most_2 = Artillery | |||
| most_2s = | |||
| most_3 = Logistics | |||
| most_3s = | |||
| most_4 = Navigation | |||
| most_4s = | |||
| most_5 = Pathfinding | |||
| most_5s = | |||
| most_6 = | |||
| most_6s = | |||
| least_1 = Fire Magic | |||
| least_1s = | |||
| least_2 = Necromancy | |||
| least_2s = | |||
| least_3 = | |||
| least_3s = | |||
| least_4 = | |||
| least_4s = | |||
}} | |||
[[Category: Beastmasters|*]] | [[Category: Beastmasters|*]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 14:11, 9 February 2025



Beastmasters are the Might heroes of the Fortress.
As Fortress is a Neutral alignment town, Beastmasters can gain experience by sacrificing artifacts and creatures at an Altar of Sacrifice or Grotto
.
"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." Restoration of Erathia Manual
Secondary Skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy, Leadership, and Runes
and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Beastmasters.
Secondary Skills with red numbers cannot be learned (0) by Beastmasters.
Heroes


