Druid: Difference between revisions
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{{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8 | {{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0 | ||
|0|2|1|2 | |0|2|1|2 | ||
|10|20|35|35|20|20|30|30}} | |10|20|35|35|20|20|30|30|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Ranger on battlefield.gif|Male {{PAGENAME}}]]}} | ||
'''Druids''' are magic heroes [[Rampart]] | '''Druids''' are the magic heroes of [[Rampart]]. | ||
''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | |||
== | As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only. | ||
{{ | |||
{{Hero table row|Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting}} | All druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | ||
{{Hero table row|Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery}} | |||
{{Hero table row|Coronius|Druid|Slayer|Basic Wisdom|Basic Scholar}} | {| cellspacing=0 | ||
{{Hero table row|Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence}} | ! style="padding-left:5px; padding-right:5px" | Most likely to learn: | ||
{{Hero table row|Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye}} | ! style="padding-left:5px; padding-right:5px" | Unlikely to learn: | ||
{{Hero table row|Melodia|Druid|Fortune|Basic Wisdom|Basic Luck}} | ! style="padding-left:5px; padding-right:5px" | Cannot learn: | ||
{{Hero table row|Gem|Druid|First Aid|Basic Wisdom|Basic First Aid}} | |- valign=top | ||
{{Hero table row|Uland|Druid|Cure| | | | ||
* {{ss|Luck}} | |||
* {{ss|Scholar}} | |||
* {{ss|Wisdom}} | |||
| | |||
* {{ss|Artillery}} | |||
* {{ss|Fire Magic}} | |||
* {{ss|Offense}} | |||
* {{ss|Resistance}} | |||
* {{ss|Tactics}} | |||
| | |||
* {{ss|Necromancy}} | |||
* {{ss|Interference}} {{withhota}} | |||
|} | |||
---- | |||
{| | |||
| {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | |||
|- | |||
| {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Shadow of Death)}} | |||
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | |||
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | |||
{{Hero table row|Coronius|image=Coronius|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}} | |||
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}} | |||
{{Hero table row|Gem|image=Gem|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat}} | |||
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}} | |||
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | |||
{{Hero table row|Uland|image=Uland|Druid|Cure|Advanced Wisdom|Basic Ballistics|spell=Cure}} | |||
{{T!}}|content2= {{hero table|bgc=#{{Green 1,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Horn of the Abyss)}} | |||
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | |||
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | |||
{{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}} | |||
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}} | |||
{{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat|spell+=<span title="Replaced by Bless on maps without water">*</span>}} | |||
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}} | |||
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | |||
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}} | |||
{{T!}} | |||
''*'' [[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.}} | |||
|} | |} | ||
{{hero class 'see also'}} | |||
[[Category: Druids|*]] | [[Category: Druids|*]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:50, 19 April 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Druid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Druids are the magic heroes of Rampart.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual
As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto for artifacts only.
All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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