Leadership: Difference between revisions
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''' Heroes with Basic Leadership as a starting skill: ''' | ''' Heroes with Basic Leadership as a starting skill: ''' | ||
* [[File:Knight portrait.png]] All [[Knight]]s start with Basic Leadership (except | * [[File:Knight portrait.png]] All [[Knight]]s start with Basic Leadership (except {{h|Sir Mullich|0=|himage=(HotA)}}, who starts with Advanced Leadership) | ||
* {{H2|Ajit|Overlord}} | * {{H2|Ajit|Overlord|himage=(HotA)}} | ||
* {{H2|Drakon|Beastmaster}} | * {{H2|Drakon|Beastmaster}} | ||
* {{H2|Gelu|Ranger}} {{withmaped}} | * {{H2|Gelu|Ranger}} {{withmaped}} | ||
| Line 21: | Line 21: | ||
* {{H2|Ryland|Ranger}} | * {{H2|Ryland|Ranger}} | ||
* {{H2|Synca|Overlord}} | * {{H2|Synca|Overlord}} | ||
* {{H2|Vey|Battle Mage}} | * {{H2|Vey|Battle Mage|himage=(HotA)}} | ||
* {{H2|Xarfax|Heretic}} | * {{H2|Xarfax|Heretic}} | ||
* {{H2|Xeron|Demoniac}} {{withmaped}} | * {{H2|Xeron|Demoniac}} {{withmaped}} | ||
Revision as of 21:21, 17 December 2024
| Leadership | ||
|---|---|---|
|
Basic: increases your hero's troops' morale by 1. | |
|
Advanced: increases your hero's troops' morale by 2. | |
|
Expert: increases your hero's troops' morale by 3. | |
Leadership is a secondary skill, that increases the morale of creatures in hero's army.
Classes unable to learn Leadership:
(They can only acquire the skill from Scholars, Witch Huts (if allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes).
Heroes with Basic Leadership as a starting skill:
All Knights start with Basic Leadership (except 

Sir Mullich, who starts with Advanced Leadership)

Ajit the Overlord

Drakon the Beastmaster

Gelu the Ranger 

Lorelei the Overlord

Mephala the Ranger

Ryland the Ranger

Synca the Overlord

Vey the Battle Mage

Xarfax the Heretic

Xeron the Demoniac 

Derek the Captain 

Henrietta the Mercenary 

Melchior the Mercenary 
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 10 (highest) | |
| Cleric | 2 | |
| Ranger | 6 | |
| Druid | 2 | |
| Alchemist | 3 | |
| Wizard | 4 | |
| Demoniac | 3 | |
| Heretic | 2 | |
| Death Knight | 0 (impossible) | |
| Necromancer | 0 (impossible) | |
| Overlord | 8 | |
| Warlock | 3 | |
| Barbarian | 5 | |
| Battle Mage | 4 | |
| Beastmaster | 5 | |
| Witch | 1 | |
| Planeswalker | 3 | |
| Elementalist | 3 | |
| Captain | 6 | |
| Navigator | 2 | |
| Mercenary | 5 | |
| Artificer | 2 |
Artifacts
Artifacts on the adventure map may be restricted to only be able to be picked up by heroes who have the Leadership skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:
| You've come across the spartan quarters of a retired soldier. The soldier tells you that he is willing to pass on the <artifact name> to the first true leader he meets. |
User Commentary
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction (Tower, Inferno, Stronghold), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a Necropolis and summon undead who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a Witch Hut; and during a siege, Tavern will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is Conflux as Elementals are immune to morale.
Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps).
Things that ruin Leadership
- Spirit of Oppression
- Pendant of Courage
- Having Undead, Elementals or Golems in army



