A Friendly Visit: Difference between revisions
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{{SorQrow|seer=2|loc=26, 22, 0|quest=Defeat:<br>{{Cn|Dragon Fly|name=Dragon Flies}}<br>at (23, 18, 0)|rew=15 {{Cn|Sea Dog|name=Sea Dogs}}|prop=<p>{{H|Dargem|0=}}: A small gang settled down in a rickety hut with a pirate flag on the roof. They looked at me appraisingly as I entered, and then their leader said:<p>{{Cn|Sea Dog}}: "So it's you who Jimmie found, huh? Listen, brother, there are giant dragonflies in the north of the island. We have tried everything in our failed attempts to get rid of those critters! Maybe you can do it."|prog=<p>{{Cn|Sea Dog}}: "Dragonflies live in the north of the island. From our house, head straight, and you'll surely meet them."|comp=<p>{{H|Dargem|0=}}: Seeing Rion Gryphonheart's helmet in my hands, the elderly mage cheered. He examined it eagerly.<p>{{Cn|Sea Dog}}: "You're a jolly good lad," the pirate leader said. "We aren't seeing any more dragonflies. Thank you! It'll be quieter here now, so you can take some of my boys with you if you want."}} | {{SorQrow|seer=2|loc=26, 22, 0|quest=Defeat:<br>{{Cn|Dragon Fly|name=Dragon Flies}}<br>at (23, 18, 0)|rew=15 {{Cn|Sea Dog|name=Sea Dogs}}|prop=<p>{{H|Dargem|0=}}: A small gang settled down in a rickety hut with a pirate flag on the roof. They looked at me appraisingly as I entered, and then their leader said:<p>{{Cn|Sea Dog}}: "So it's you who Jimmie found, huh? Listen, brother, there are giant dragonflies in the north of the island. We have tried everything in our failed attempts to get rid of those critters! Maybe you can do it."|prog=<p>{{Cn|Sea Dog}}: "Dragonflies live in the north of the island. From our house, head straight, and you'll surely meet them."|comp=<p>{{H|Dargem|0=}}: Seeing Rion Gryphonheart's helmet in my hands, the elderly mage cheered. He examined it eagerly.<p>{{Cn|Sea Dog}}: "You're a jolly good lad," the pirate leader said. "We aren't seeing any more dragonflies. Thank you! It'll be quieter here now, so you can take some of my boys with you if you want."}} | ||
{{SorQrow|seer=6|rpt=y|loc=27, 69, 0|quest= | {{SorQrow|seer=6|rpt=y|loc=27, 69, 0|quest=Return with:<br>5000 {{Gold}} [[Gold]]<br>20 {{Ore}} [[Ore]]<br>20 {{Wood}} [[Wood]]|rew=10 {{Cn|Ayssid|name=Ayssids}}|prop=On the seashore, near the remains of a sea bird's nest broken up by the waves, you are met by a mysterious lizardman. With sad eyes, he turns to you:<p>{{Cn|Lizardman}}: "Good man! I am begging for your help. The Ayssids need a new nest. This must be done to preserve their species and balance in nature. I want to create a cozy and safe place where these creatures will breed and raise their young in peace, but my own pair of hands is insufficient. Help me gather branches, shells, and other things we can use, and then we'll build a new nest on a cliff by the sea. You will be satisfied with the reward!"|prog=In addition to the shells, we will need something shiny to attract the Ayssids to the nest, as well as branches and stones.|comp=As soon as you finished building the nest, numerous Ayssids flocked to you.<p>{{Cn|Lizardman}}: "Thank you, good man! I have been feeding these creatures for a long time now, and they have grown quite tame. I think some of them would like to become your pets."}} | ||
{{SorQrow|seer=w|numQ=2|loc=33, 1, 0|quest=Be:<br>{{H|Miriam|Captain}}|rew=(none)|prop=It looks like Miriam lives in this cabin, but no one's home right now. Perhaps you should seek out the home's owner?|prog=Unfortunately, the door can only be opened by the home's owner.|comp=<p>{{H|Miriam|0=}}: "How nice to be back home! Miriam exclaimed. "Dargem! Would you like to come in and have a drink with me?"}} | {{SorQrow|seer=w|numQ=2|loc=33, 1, 0|quest=Be:<br>{{H|Miriam|Captain}}|rew=(none)|prop=It looks like Miriam lives in this cabin, but no one's home right now. Perhaps you should seek out the home's owner?|prog=Unfortunately, the door can only be opened by the home's owner.|comp=<p>{{H|Miriam|0=}}: "How nice to be back home! Miriam exclaimed. "Dargem! Would you like to come in and have a drink with me?"}} | ||
{{SorQrow|quest=Be:<br>{{H|Dargem|Navigator}}|rew=+2 {{Ps|Power}}|prop=<p>{{H|Miriam|0=}}: "You old scoundrel, Dargem! I'm so grateful that you helped me out of the trap. Listen, I've heard some stories about you becoming a big shot in Jadame and then heeling it out of there. What gives?"|prog=Miriam is clearly in high spirits and is eager to talk to Dargem.|comp=<p>{{H|Dargem|0=}}: "Yeah... I had to leave. There were some issues with the local bandit landlubbers. They crushed the ogre tribes and raised a bunch of deaders," I said reluctantly.<p>{{H|Miriam|0=}}: "What a mess! Mingling with the walking dead, and even with ogres... These guys don't seem to have any sense of dignity, much less a sense of smell.<p>{{H|Dargem|0=}}: "Utter bastards they are, you're right."<p>{{H|Miriam|0=}}: "Alright, my dear Dargem," the pirate woman said, handing me a glass flask. "I see aren't enjoying reminiscing about that, but this thing here, I swear, it'll give you the best memories of your life. Have a sip!"<p>{{H|Dargem|0=}}: "What's that?" I asked, sniffing the bottle carefully. It didn't smell like anything I knew.<p>{{H|Miriam|0=}}: "Tincture made with the roots of a very special cactus—it is only found on the surface of Nighon, in the very middle of the island. I swear, getting my hands on it was the biggest challenge of my life!"<p>{{H|Dargem|0=}}: I took a small sip of the tart liquid... and the whole world suddenly took on the hues of the rainbow! I hope the effect is not permanent.}} | {{SorQrow|quest=Be:<br>{{H|Dargem|Navigator}}|rew=+2 {{Ps|Power}}|prop=<p>{{H|Miriam|0=}}: "You old scoundrel, Dargem! I'm so grateful that you helped me out of the trap. Listen, I've heard some stories about you becoming a big shot in Jadame and then heeling it out of there. What gives?"|prog=Miriam is clearly in high spirits and is eager to talk to Dargem.|comp=<p>{{H|Dargem|0=}}: "Yeah... I had to leave. There were some issues with the local bandit landlubbers. They crushed the ogre tribes and raised a bunch of deaders," I said reluctantly.<p>{{H|Miriam|0=}}: "What a mess! Mingling with the walking dead, and even with ogres... These guys don't seem to have any sense of dignity, much less a sense of smell.<p>{{H|Dargem|0=}}: "Utter bastards they are, you're right."<p>{{H|Miriam|0=}}: "Alright, my dear Dargem," the pirate woman said, handing me a glass flask. "I see aren't enjoying reminiscing about that, but this thing here, I swear, it'll give you the best memories of your life. Have a sip!"<p>{{H|Dargem|0=}}: "What's that?" I asked, sniffing the bottle carefully. It didn't smell like anything I knew.<p>{{H|Miriam|0=}}: "Tincture made with the roots of a very special cactus—it is only found on the surface of Nighon, in the very middle of the island. I swear, getting my hands on it was the biggest challenge of my life!"<p>{{H|Dargem|0=}}: I took a small sip of the tart liquid... and the whole world suddenly took on the hues of the rainbow! I hope the effect is not permanent.}} |
Revision as of 18:44, 1 January 2025
In an effort to restore his shattered reputation, Dargem Llywellyn, a pirate and adventurer, goes on a challenging mission in his erstwhile homeland of Nighon, where hardly anyone longs for him. | A Friendly Visit | ![]() |
2 1 |
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To prevail, Dargem must deliver the Dragon Scale Shield to the town of Maramec. The maximum level of heroes is 12. After winning, Dargem will proceed to the next scenario. | ||||||
Victory condition:![]() |
Loss condition:![]() | |||||
Allies: ![]() |
Enemies: ![]() | |||||
Choose a bonus: 10 +1 |
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Carried to next scenario:![]() |
Max level:![]() |
Prologue
Dargem: All worthy men must work tirelessly to iron out their flaws; only one does resolve itself. Youth, that is. Such a pity that the missteps taken under its influence do not go away as it does. When I departed from this land, I swore I would never set foot on the rocks of Nighon again; all I left behind was burned bridges. Yet here I am, back at the shores of my home country. Had young Dargem Llywellyn not been the daredevil he was, perhaps now that business has brought me here, I would have even felt a touch of... nostalgia.
Scenario
Timed events
Day | Title | Message |
---|---|---|
Day 1 | Day 1.1 | Dargem's diary. Entry 234:
Stella: "Mister Dargem?" she inquired.
Stella: "I am Stella. And I am looking for..." she paused. "Um. I'm looking for someone who would take on a very important mission."
Stella: "That is irrelevant," she smiled again. "I chose you not because of what you charge, but rather because of... the specifics of the task at hand."
Stella: "You will have to go to Nighon," Stella said with a sigh.
Stella: "The fact that you know those parts better than anyone else who could be up for the job," my potential employer argued. "Besides, you're a mage. And an appreciator of rare ancient items..."
Stella: "Naturally. I apologize if this discomforts you... but I couldn't possibly go looking for a mercenary blindly. I needed a special man."
Stella: "Of course," Stella became serious. "If you complete the mission in Nighon, you will have the opportunity to participate in an expedition to locate one of the few truly legendary artifacts in existence.
Stella: "I am not authorized to disclose it yet. Your first objective will be in Nighon." |
Day 1 | Day 1.2 | Dargem's diary. Entry 235:
The outline of things to do, I must say, gave me pause, but I managed to keep my thoughts to myself. I was to deliver a thing called Dragon Shield to the Nighonian town of Maramec. Stella gave me a hefty purse of gold to equip my expedition and procure everything I needed. I haven't the slightest idea of who wants this shield there or for what purposes, but the dungeon lords are less than likely to welcome me back with open arms. We ("We!" I'd long gotten out of the habit of saying "we" when talking about Nighonians!) have never had a lot of warm feelings for surface dwellers. Same story as with pirates and landlubbers. Well, much time has passed; I am no longer a tunnel rat, but rather a bilge one. My former friends and colleagues detest me; what else is new? I will now have to once again step inside the cold innards of Nighon. Feelings are feelings; work is work. |
Day 2 | Day 2 | Dargem's diary. Entry 236:
The rough outline of an action plan is ready. Now we must prepare so that everything goes according to it. |
Day 3 | Day 3 | Dargem's diary. Entry 237:
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Day 5 | Day 5 | Dargem's diary. Entry 238:
My love of rarities keeps bringing troubles on my head. My career as a warlock ended after I stole the legendary Helmet of Anduran from none other than Tor Anwyn. What could I do? I just couldn't avoid doing it! I wanted to touch the Helmet, study it... know that I, and not anyone else, have this relic in my collection. In the end, it was Tor's own fault: he wouldn't sell it to me, whatever was the price I offered... Darn it, I'm just burning with impatience! |
Day 11 | Day 11 | Dargem's diary. Entry 240:
Maramec is in the northeast. Per Stella's instructions, I have to hand over the Shield to someone in this town. This person will seek me out and pick up the artifact. Then, I can sail away, to never, ever come back! That's when I'll find out what kind of expedition I'm being offered. |
Day 18 | Day 18 | Dargem's diary. Entry 241:
The Empire of the Endless Ocean, I think that's what they call us. Sounds grand, doesn't it? The pirates themselves are a very diverse people. Many were born and raised on board, and they don't know any other life. One can say that a pirate in these parts is a hereditary profession. It's not easy for an outsider to become one of them, unless he can make an instant, strong impression on others. The most powerful, smart, and brave among the pirates become captains and navigators. The rest are their troops. At the same time, notably, there is a unique atmosphere of solidarity and brotherhood among them... at least when at sea. There is unwavering discipline and subordination on pirate ships. Even the Erathian Guards could envy them. Everything changes as soon as the pirates come ashore, though! They instantly turn into slovenly loafers. They like to drink and smoke; most would never tell claret from port, yet still, they pride themselves in splurging on fine wines and tobacco imported from the colonies. They love gambling, fighting, and women. In other words, they enjoy everything that is forbidden on board. And yet, at the first call of their captain, they instantly pull themselves together, becoming a formidable force. I've always been surprised by these metamorphoses. Each pirate is proficient in several types of weapons, usually rapiers, cutlasses and pistols. The pistol is an achievement of the Bracadan alchemists. This fairly easy-to-manufacture weapon has not yet become widespread among the other kingdoms of Antagarich. Jadame is another thing altogether... but I digress. In fact, the pistol is a miniature likeness of a ship's cannon. A skilled shooter can take down a knight, armored from the heels to the top of his head, with a single shot. I believe that the feudal lords of Erathia and Enroth are simply afraid of these weapons spreading among the commoners, and the Bracadans simply do not need them—they have their magic. The Regnans, however, do not suffer from any silly phobias; this wonderful invention sees the widest use there. |
Day 20 | Day 20 | Dargem's diary. Entry 242:
Escaped serfs, former prisoners of war who decided to stay among their captors, and the aborigines of many small islands belonging to Regna — they all become sailors. These are the trusty workhorses, suitable for a variety of purposes. They do most of the menial work on ships, fight shoulder to shoulder with the pirates, and do hard labor on land. Those sailors who manage to save up some money and decide to step away from maritime affairs settle on the islands. They work as blacksmiths, innkeepers, and shipwrights... It is very hard for a run-of-the-mill sailor to become a full-fledged pirate, but those who have distinguished themselves in combat are highly respected. They're called cutthroats—they make up the backbone of boarding parties. |
Day 24 | Day 24 | Dargem's diary. Entry 244:
Some pirates strive to find out how different nymphs are from human women. Hmm! This has never piqued my own interest. Come to think of it, a nymph, allegedly made up of water, should be much cleaner than your regular Regnan wench... Bah! Gods only know where such thoughts can take one! I shall only note here that one can often hear stories about the "uncle of the brother-in-law" of someone, who had allegedly married a nymph." |
Day 32 | Day 32 | Dargem's diary. Entry 247:
Their bodies lack feathers, and there is something markedly reptilian in their appearance. The Ayssids feed on fish; to catch it, they dive into the sea from great heights. Apparently, they are great underwater swimmers and are able to hold their breath for a very long time. A hungry or enraged ayssid can attack any other creature, not excluding humans—these creatures do not know fear. It is said that the Ayssids also occur in the Planes of Water and Air, but alas, I have not been there myself yet and I cannot confirm this. The pirates of Regna have been raising and training ayssids for generations. These creatures make good protectors and hunters, comparable to the griffins of Erathia. One can buy an egg at any market in Regna and raise oneself a loyal friend—if one knows anything about training animals, of course. A combination of a coming-of-age ayssid and an inept, insufficiently firm owner is a recipe for pecking to death waiting to happen. |
Day 56 | Day 56 | Dargem's diary. Entry 248:
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Objects
Events
Location | Message |
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6, 8, 0 | Entry from Dargem's diary:
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61, 48, 0 | Entry from Dargem's diary:
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9, 64, 1 | Entry from Dargem's diary:
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68, 5, 1 | Entry from Dargem's diary:
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19, 53, 1 | Note: ONLY applies to AI ![]() Bonus dragons (for max difficulty) ![]() |
Towns
Location | Player | Type | Name |
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8, 41, 0 | ![]() |
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Corsairo |
56, 67, 1 | ![]() |
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Darklyn |
68, 4, 1 | ![]() |
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Maramec |
53, 8, 0 | ![]() |
Zolwyn | |
54, 62, 0 | ![]() |
Port Victoria | |
40, 2, 1 | ![]() |
- |
Heroes
Location | Player | Hero |
---|---|---|
10, 43, 0 | ![]() |
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39, 6, 1 | ![]() ![]() |
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41, 56, 1 | ![]() ![]() |
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52, 26, 1 | ![]() |
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56, 67, 1 | ![]() |
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56, 68, 1 | ![]() |
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61, 49, 1 | ![]() |
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67, 6, 1 | ![]() |
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68, 4, 1 | ![]() |
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Monsters
Location | Type | Result |
---|---|---|
5, 47, 0 | ![]() |
Entry from Dargem's diary:
|
24, 22, 0 | ![]() |
![]()
|
Seer's Huts
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 26, 22, 0 |
Defeat:![]() at (23, 18, 0) |
15 ![]() |
Proposal:
|
![]() 27, 69, 0 (repeatable) |
Return with: 5000 ![]() 20 ![]() 20 ![]() |
10 ![]() |
Proposal: On the seashore, near the remains of a sea bird's nest broken up by the waves, you are met by a mysterious lizardman. With sad eyes, he turns to you:
|
![]() 33, 1, 0 |
Be:![]() |
(none) | Proposal: It looks like Miriam lives in this cabin, but no one's home right now. Perhaps you should seek out the home's owner? Progress: Unfortunately, the door can only be opened by the home's owner. Completion:
|
Be:![]() |
+2 ![]() |
Proposal:
| |
![]() 54, 37, 0 |
Defeat:![]() at (50, 35, 0) |
![]() |
Proposal: The Black Knights chased this fisherman away from his favorite spot where the sea bass always bit well. The old man claims he was once an admiral, and fishing is just a way for him to pass his old days in peace. He asks you to chase the knights off; as a token of gratitude, he will tell you some secrets of handling a ship. Progress: The fisherman says that the knights have settled town next to three palm trees, by the coast. Completion: Great! The knights are exiled! Would you like to take a lesson in navigation from the retired admiral? |
![]() 65, 23, 0 |
Return with:![]() |
+2 ![]() |
Proposal:
|
![]() 71, 0, 0 |
Return with:![]() |
5 ![]() |
Proposal:
Seer: "You are an adventurer, aren't you, young man?"
Seer: "But not a thief, are you?" No, you don't look like a thief, although I can't say I like the look on your face. Well, what other options do I have! Like attracts like—so I may have use for your talents. You see, I came here from Bracada on an archaeological expedition, and we managed to unearth an ancient artifact—the helmet of Rion Gryphonheart himself! He was the first King of Erathia, just so you know. And then... the helmet was stolen by some thieves. If you can find it, I'd appreciate it. Seer: "You didn't find the helmet? Let me know if you have any news."
Seer: "Undoubtedly, young man, you deserve a great reward! Since my expedition is now over, you can take the Titans who have been guarding me all this time." |
Quest Guards
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 39, 9, 0 41, 58, 0 69, 66, 0 |
Be:![]() |
(remove) | Proposal: The guards here will only let those who fly the tan flag pass. Progress: The guards here will only let those who fly the tan flag pass. Completion: The guards note your tan flag and offer to let you pass. Do you accept? |
![]() 52, 25, 1 |
Return after: Month 1, Week 3, Day 7 |
(remove) | Proposal: Closed till month 1, week 3, day 7. Progress: Closed till month 1, week 3, day 7. Completion: You are free to go through now. Do you wish to pass? |
![]() 60, 48, 1 |
Return after: Month 1, Week 2, Day 7 |
(remove) | Proposal: Closed till month 1, week 2, day 7. Progress: Closed till month 1, week 2, day 7. Completion: You are free to go through now. Do you wish to pass? |
![]() 65, 12, 1 |
Return after: Month 1, Week 2, Day 5 |
(remove) | Proposal: Closed till month 1, week 2, day 5. Progress: Closed till month 1, week 2, day 5. Completion: You are free to go through now. Do you wish to pass? |
![]() 66, 59, 1 |
Return after: Month 2, Week 1, Day 1 |
(remove) | Proposal: Closed till month 2, week 1, day 1. Progress: Closed till month 2, week 1, day 1. Completion: You are free to go through now. Do you wish to pass? |
Quest Gates
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 26, 15, 1 29, 50, 1 44, 61, 1 |
Be:![]() |
(pass) | Proposal: The guards here say they will only let those who fly the orange flag pass. Progress: The guards here will only let those who fly the orange flag pass. Completion: The guards note your orange flag and offer to let you pass. Do you accept? |
Pandora's Boxes
Location | Type | Result |
---|---|---|
8, 5, 1 | ![]() |
![]() ![]() ![]() |
51, 26, 1 | ![]() |
Note: ONLY applies to AI ![]() Powerful spells for the two highest difficulty levels ![]() ![]() ![]() ![]() |
53, 26, 1 | ![]() |
Note: ONLY applies to AI ![]() Spells for Normal and Hard levels ![]() ![]() ![]() |