Elder: Difference between revisions
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| Line 21: | Line 21: | ||
| power_3 = | | power_3 = | ||
| knowledge_3 = | | knowledge_3 = | ||
| archery = | | archery = 4 | ||
| armorer = | | armorer = 4 | ||
| artillery = | | artillery = 1 | ||
| ballistics = | | ballistics = 4 | ||
| first_aid = | | first_aid = 8 | ||
| interference = {{rt|0}} | | interference = {{rt|0}} | ||
| leadership = | | leadership = 2 | ||
| luck = | | luck = 4 | ||
| offense = | | offense = 1 | ||
| resistance = | | resistance = {{rt|0}} | ||
| tactics = | | tactics = 1 | ||
| air_magic = | | air_magic = 4 | ||
| earth_magic = | | earth_magic = 3 | ||
| fire_magic = | | fire_magic = 1 | ||
| water_magic = | | water_magic = 5 | ||
| intelligence = | | intelligence = 8 | ||
| mysticism = | | mysticism = 6 | ||
| runes = 4 | | runes = 4 | ||
| scholar = | | scholar = 6 | ||
| sorcery = | | sorcery = 8 | ||
| wisdom = | | wisdom = 8 | ||
| diplomacy = | | diplomacy = 4 | ||
| eagle_eye = | | eagle_eye = 6 | ||
| estates = | | estates = 1 | ||
| learning = | | learning = 4 | ||
| logistics = | | logistics = 4 | ||
| navigation = | | navigation = 5 | ||
| necromancy = | | necromancy = {{rt|0}} | ||
| pathfinding = | | pathfinding = 4 | ||
| scouting = | | scouting = 2 | ||
}} | }} | ||
{{hero class 'see also'}} | {{hero class 'see also'}} | ||
[[Category: Elders|*]] | [[Category: Elders|*]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 00:48, 2 January 2026



1
2–9
10+
0
%
%
1
%
%
1
%
%
3
%
%
Chance to learn Secondary Skills
4
4
1
4
8
02
24
41
10
01
1
4
3
1
5
6
8
6
0
46
68
88
8
4
1
4
4
5
4
2
Elders are the Magic heroes of the Bulwark.
As Bulwark is a Neutral alignment town, Elders can gain experience by sacrificing artifacts and creatures at an Altar of Sacrifice or Grotto
.
Secondary Skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy, Leadership, and Runes
and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Elders.
Secondary Skills with red numbers cannot be learned (0) by Elders.
Heroes



