AI/Fight Value: Difference between revisions
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{{value table row|Necropolis|Black Knight| 2087 | 1753 }} | {{value table row|Necropolis|Black Knight| 2087 | 1753 }} | ||
{{value table row|Rampart|War Unicorn| 2030 | 2030 }} | {{value table row|Rampart|War Unicorn| 2030 | 2030 }} | ||
{{value table row|Conflux|Magic Elemental| 2012 | 1724 }} | {{value table row|Conflux|Magic Elemental| 2012 | 1724 }} | ||
{{value table row|Castle|Cavalier| 1946 | 1668 }} | {{value table row|Castle|Cavalier| 1946 | 1668 }} | ||
{{value table row|Tower|Naga| '''1814''' | 2016 |bgc=lavender}} | |||
{{value table row|Rampart|Unicorn| 1806 | 1548 }} | {{value table row|Rampart|Unicorn| 1806 | 1548 }} | ||
{{value table row|Inferno|Efreeti| 1670 | 1413 }} | {{value table row|Inferno|Efreeti| 1670 | 1413 }} | ||
Revision as of 17:38, 3 January 2025
AI Value Tables
AI Value is characteristic of creatures "hidden" in the game mechanics. It is used to determine total army strength, which is used in the calculations for the Diplomacy secondary skill. Creatures sacrificed at the Altar of Sacrifice grant experience equal to 12.5% of their AI Value.
Fight Value is another "hidden" creature characteristic. It is used to determine unit strength, which is used in the calculations for units attack priority in battle (after Speed is taken into account) and the creature loss when visiting a whirlpool (without
Sea Captain's Hat or
Admiral's Hat).
Random Map Generator produces content and zone guards based on their RMG Value, which is a linear function of the AI Value: RMG_Value = AI_value / 2.5 + 2300.
| The Shadow of Death | ||||
|---|---|---|---|---|
| Creature | AI Value | Fight Value | ||
| 78845 | 56315 | |||
| 39338 | 30260 | |||
| 26433 | 24030 | |||
| 19580 | 16317 | |||
| 8776 | 6033 | |||
| 8721 | 6783 | |||
| 8613 | 6220 | |||
| 7500 | 5000 | |||
| 7115 | 5243 | |||
| 6721 | 4929 | |||
| 6168 | 5397 | |||
| 5931 | 5272 | |||
| 5101 | 3759 | |||
| 5019 | 3585 | |||
| 4872 | 3654 | |||
| 4702 | 3762 | |||
| 4696 | 3228 | |||
| 4547 | 3248 | |||
| 4120 | 4120 | |||
| 3718 | 3146 | |||
| 3388 | 2420 | |||
| 3162 | 3162 | |||
| 2840 | 2840 | |||
| 2382 | 2029 | |||
| 2100 | 1800 | |||
| 2087 | 1753 | |||
| 2030 | 2030 | |||
| 2016 | 2016 | |||
| 2012 | 1724 | |||
| 1946 | 1668 | |||
| 1848 | 1584 | |||
| 1806 | 1548 | |||
| 1670 | 1413 | |||
| 1669 | 1431 | |||
| 1589 | 1248 | |||
| 1547 | 1215 | |||
| 1518 | 1518 | |||
| 1443 | 1110 | |||
| 1350 | 1050 | |||
| 1266 | 1055 | |||
| 1224 | 1071 | |||
| 1210 | 805 | |||
| 1106 | 869 | |||
| 1079 | 889 | |||
| 1068 | 890 | |||
| 1028 | 1028 | |||
| 1027 | 790 | |||
| 1024 | 1024 | |||
| 942 | 748 | |||
| 890 | 890 | |||
| 884 | 680 | |||
| 848 | 742 | |||
| 835 | 835 | |||
| 803 | 765 | |||
| 783 | 652 | |||
| 775 | 775 | |||
| 765 | 765 | |||
| 750 | 500 | |||
| 714 | 561 | |||
| 680 | 467 | |||
| 672 | 672 | |||
| 600 | 600 | |||
| 600 | 650 | |||
| 588 | 588 | |||
| 585 | 415 | |||
| 577 | 423 | |||
| 570 | 418 | |||
| 555 | 518 | |||
| 552 | 506 | |||
| 532 | 418 | |||
| 518 | 407 | |||
| 517 | 690 | |||
| 517 | 379 | |||
| 500 | 10 | |||
| 490 | 490 | |||
| 486 | 324 | |||
| 485 | 485 | |||
| 480 | 480 | |||
| 470 | 360 | |||
| 448 | 364 | |||
| 445 | 445 | |||
| 445 | 445 | |||
| 416 | 520 | |||
| 412 | 412 | |||
| 400 | 5 | |||
| 400 | 5 | |||
| 392 | 308 | |||
| 380 | 315 | |||
| 367 | 245 | |||
| 357 | 275 | |||
| 356 | 324 | |||
| 351 | 324 | |||
| 345 | 345 | |||
| 345 | 285 | |||
| 336 | 240 | |||
| 331 | 195 | |||
| 330 | 415 | |||
| 315 | 252 | |||
| 315 | 315 | |||
| 312 | 250 | |||
| 300 | 10 | |||
| 270 | 270 | |||
| 268 | 215 | |||
| 252 | 231 | |||
| 250 | 339 | |||
| 240 | 210 | |||
| 240 | 200 | |||
| 238 | 196 | |||
| 234 | 195 | |||
| 209 | 209 | |||
| 203 | 174 | |||
| 201 | 155 | |||
| 192 | 175 | |||
| 184 | 115 | |||
| 165 | 150 | |||
| 159 | 145 | |||
| 156 | 130 | |||
| 154 | 140 | |||
| 145 | 145 | |||
| 138 | 194 | |||
| 138 | 115 | |||
| 135 | 135 | |||
| 130 | 130 | |||
| 128 | 160 | |||
| 126 | 115 | |||
| 126 | 115 | |||
| 115 | 115 | |||
| 100 | 100 | |||
| 98 | 140 | |||
| 95 | 70 | |||
| 90 | 90 | |||
| 85 | 85 | |||
| 84 | 84 | |||
| 80 | 100 | |||
| 78 | 65 | |||
| 75 | 60 | |||
| 66 | 55 | |||
| 60 | 60 | |||
| 60 | 60 | |||
| 60 | 75 | |||
| 59 | 73 | |||
| 56 | 70 | |||
| 55 | 40 | |||
| 50 | 50 | |||
| 44 | 55 | |||
| 15 | 15 | |||
Army Strength
Army Strength is a number used in calculations for Diplomacy, as well as how many stacks neutral armies will be split into.
For neutral armies, Army Strength is the sum of the AI Values of the creatures in the neutral army.
For players' armies, Army Strength is the sum of the AI Values of the creatures in their army multiplied by the commanding Hero's strength.
ASp = H × Hero army Strength
• H is hero strength value (see equation below)
• NOTE: The army strength is the sum of AI creature values.
H = √(1 + 0,05 × A) × (1 + 0,05 × D)
• A is the hero's attack skill value
• D is the hero's defense skill value