Castle
This article refers to the town. For the town structure named Castle, see Fortifications.
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Castle is a good alignment town with the Knight and Cleric hero classes. Castle represents Erathia.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual
Castle's native terrain is grass.
Castle building tree
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Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]() ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Guardhouse |
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28 | 75 ![]() |
2100 ![]() | ||||||||||||||
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Archers' Tower |
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18 | 150 ![]() |
2700 ![]() | ||||||||||||||
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Griffin Tower |
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17 | 240 ![]() |
4080 ![]() | ||||||||||||||
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Barracks |
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8 | 400 ![]() |
3200 ![]() | ||||||||||||||
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Monastery |
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6 | 450 ![]() |
2700 ![]() | ||||||||||||||
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Training Grounds |
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4 | 1200 ![]() |
4800 ![]() | ||||||||||||||
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Portal of Glory |
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2 | 5000 ![]() 3 ![]() |
10000 ![]() 6 ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29580 ![]() 6 ![]() |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Brotherhood of the Sword | +2 morale for defending hero |
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Shipyard | Allows building boats if the town has access to water. |
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Lighthouse | Gives +500 movement points for heroes in a boat. The effect is cumulative. |
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Stables | Visiting heroes get +400 movement points per day for the rest of the week. |
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Griffin Bastion | Horde Building. Growth +3/week for ![]() ![]() |
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Colossus | Grail Structure. +5000 ![]() Increases the morale of all of the owner's heroes by 2. |
n/a | |||||||
Total Cost: |
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Heroes
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
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Archery | ![]() |
Basic Leadership | ![]() |
Basic Archery | ||
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Archers | ![]() |
Basic Leadership | ![]() |
Basic Archery | ||
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Griffins | ![]() |
Basic Leadership | ![]() |
Basic Armorer | ||
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Navigation | ![]() |
Basic Leadership | ![]() |
Basic Navigation | ||
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Scouting | ![]() |
Basic Leadership | ![]() |
Basic Scouting | ||
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Estates | ![]() |
Basic Leadership | ![]() |
Basic Estates | ||
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Swordsmen | ![]() |
Basic Leadership | ![]() |
Basic Offense | ||
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Ballista | ![]() |
Basic Leadership | ![]() |
Basic Artillery | ||
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Cavaliers | ![]() |
Basic Leadership | ![]() |
Basic Tactics | ||
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Speed | ![]() |
Advanced Leadership | ||||
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Bless | ![]() |
Basic Wisdom | ![]() |
Basic Diplomacy | ![]() | |
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Weakness | ![]() |
Basic Wisdom | ![]() |
Basic Estates | ![]() | |
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Frost Ring | ![]() |
Advanced Wisdom | ![]() | |||
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Monks | ![]() |
Basic Wisdom | ![]() |
Basic Mysticism | ![]() | |
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Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
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Prayer | ![]() |
Basic Wisdom | ![]() |
Basic Learning | ![]() | |
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Gold | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
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First Aid | ![]() |
Basic Wisdom | ![]() |
Basic First Aid | ![]() |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for knights.
Necromancy and
Interference
are not available for clerics.
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 ![]() |
Immune to jousting | |
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1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 ![]() |
Immune to jousting | |
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2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 ![]() |
Ranged (12 shots) | |
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2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 ![]() |
Ranged (24 shots), Double attack | |
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3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 ![]() |
Flying, Two retaliations | |
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3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 ![]() |
Flying, Unlimited retaliations | |
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4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 ![]() |
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4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 ![]() |
Double attack | |
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5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 582 ![]() |
400 ![]() |
Ranged (12 shots) | |
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5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 ![]() |
Ranged (24 shots), No melee penalty | |
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6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 ![]() |
Jousting | |
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6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 ![]() |
Jousting | |
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7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 ![]() |
1 ![]() |
Flying, Hates Devils , Morale +1 |
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7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 ![]() |
3 ![]() |
Flying, Hates Devils, Resurrection, Morale +1 |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
Alexandretta | Armitage | Brettonia | Castellatus |
Claxton | Cornerstone | Dunwall | Gateway |
Highcastle | Kanan | Kildare | Middleheim |
Transom | Whistledale | Whitemoon | Whitestone |
If there are more Castle towns on the map than possible names, they will use names taken from other towns.
User Commentary
- With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
- Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
- Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
- Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to Tavern's bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all Knights start with Leadership, the bonus is only valuable when using Cleric (or other hero classes) to defend the town.
Pros:
- Many useful creature specialties.
- Versatile units including two flying units, two ranged units.
- Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
- Shipyard, Lighthouse, and Sylvia with Navigation specialty are all very useful on maps with significant water area.
Cons:
- Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week.
- The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20
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- No units with immunity or resistance.
- Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
- Fragile ranged units.
- Grass which is Castle's native terrain doesn't give any movement penalty to the enemy.