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{{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10|
{{HeroClassNew
| name            = Wizard
| plural          = Wizards
| faction        = Tower
| mm              = Magic
| alignment      = Good
| description    = Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
| adddesc        = ''{{-wh}}"Some people wonder about the fundamental differences between the [[wizard|wizards]] of [[Bracada]], the [[warlock|warlocks]] of [[Nighon]] and the [[necromancer|necromancers]] of [[Deyja]]. The answer is simple: there are none. We use the same powers, and the only thing that sets us apart is certain moral limitations. We [[warlock|warlocks]] stop at nothing to find the truth. Some of my colleagues even practice [[necromancy]]. The [[Bracada|Bracadans]], on the other hand, avoid harming living beings as much as possible, and therefore their magical science is hopelessly lagging behind. They hide their inferiority behind intricate inventions like [[golem|golems]], [[gargoyle|gargoyles]], and [[titan|titans]]... Take gunpowder, for one: they invented it, but they only ever use it for fireworks. What a joke! [[necromancer|necromancers]], on their part, are stuck on their study of death and are terribly reluctant to expand their horizons. Some of them even believe that a true [[necromancer]] should get rid of emotions and feelings, getting closer in his way of thinking to a walking corpse. Fools."'' -- {{Hn|Dargem|0=}}
| super          =
| source          = Restoration of Erathia
| page            = 25
| attack_1        = 0
| defense_1      = 0
| power_1        = 2
| knowledge_1    = 3
| attack_2        = 10
| defense_2      = 10
| power_2        = 40
| knowledge_2    = 40
| attack_3        = 30
| defense_3      = 20
| power_3        = 20
| knowledge_3    = 30
| archery        = 2
| armorer        = 1
| artillery      = 1
| ballistics      = 4
| first_aid      = {{gt|7}}
| interference    = {{rt|0}}
| leadership      = 4
| luck            = 4
| offense        = 1
| resistance      = {{rt|0}}
| tactics        = 1
| air_magic      = 6
| earth_magic    = 3
| fire_magic      = 2
| water_magic    = 3
| intelligence    = {{gt|10}}
| mysticism      = {{gt|8}}
| runes          = {{rt|0}}
| scholar        = {{gt|9}}
| sorcery        = {{gt|8}}
| wisdom          = {{gt|10}}
| diplomacy      = 4
| eagle_eye      = {{gt|8}}
| estates        = 5
| learning        = 4
| logistics      = 2
| navigation      = 1
| necromancy      = {{rt|0}}
| pathfinding    = 2
| scouting        = 2
}}
}}
 
{{hero class 'see also'}}
'''Wizards''' are the Magic heroes of the [[Tower]] [[Town]].
 
They are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
 
All Wizards start with the following [[Primary Skills]]:
*[[Attack]] of '''0'''
*[[Defense]] of '''0'''
*[[Spell Power]] of '''2'''
*[[Knowledge]] of '''3'''
 
They have the following chances of getting +1 in a certain primary skill for each level up:
{|  border="1"
|+Primary skill chances for '''Wizards'''
|-
!
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 5%
| 5%
| 40%
| 50%
|-
| ''On levels 10+''
| 30%
| 30%
| 20%
| 20%
|}
 
Wizards cannot learn [[Resistance]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach them [[Resistance]].
 
All Wizards start with the secondary skill [[Wisdom]].
 
Here is the list of all Wizards in Heroes III:
 
*[[Aine]]
*[[Astral]]
*[[Cyra]]
*[[Daremyth]]
*[[Dracon]]
*[[Halon]]
*[[Serena]]
*[[Solmyr]]
*[[Theodorus]]
 
[[Category:Wizards|*]]
[[Category:Wizards|*]]
__NOTOC__

Latest revision as of 23:21, 1 January 2026

Wizards are the Magic heroes of the Tower.

As Tower is a Good alignment town, Wizards can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto Horn of the Abyss.

"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." Restoration of Erathia Manual

 Horn of the Abyss"Some people wonder about the fundamental differences between the wizards of Bracada, the warlocks of Nighon and the necromancers of Deyja. The answer is simple: there are none. We use the same powers, and the only thing that sets us apart is certain moral limitations. We warlocks stop at nothing to find the truth. Some of my colleagues even practice necromancy. The Bracadans, on the other hand, avoid harming living beings as much as possible, and therefore their magical science is hopelessly lagging behind. They hide their inferiority behind intricate inventions like golems, gargoyles, and titans... Take gunpowder, for one: they invented it, but they only ever use it for fireworks. What a joke! necromancers, on their part, are stuck on their study of death and are terribly reluctant to expand their horizons. Some of them even believe that a true necromancer should get rid of emotions and feelings, getting closer in his way of thinking to a walking corpse. Fools." -- DargemDargemDargemDargem Dargem

Secondary Skills[edit | hide]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy, Leadership, and Runes Horn of the Abyss and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.

Secondary Skills with green numbers are most likely to be learned (7–10) by Wizards.

Secondary Skills with red numbers cannot be learned (0) by Wizards.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
AstralAstralAstralAstral Astral    Wizard Wizard   1 - Restoration of Erathia   Hypnotize Advanced Wisdom  Advanced Wisdom      Hypnotize 
HalonHalonHalon Halon    Wizard Wizard   1 - Restoration of Erathia   Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Stone Skin 
SerenaSerenaSerenaSerena Serena    Wizard Wizard   1 - Restoration of Erathia   Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 
DaremythDaremythDaremythDaremyth Daremyth    Wizard Wizard   1 - Restoration of Erathia   Fortune Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Fortune 
TheodorusTheodorusTheodorusTheodorus Theodorus    Wizard Wizard   1 - Restoration of Erathia   Magi Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Shield 
SolmyrSolmyrSolmyr Solmyr    Wizard Wizard   1 - Restoration of Erathia   Chain Lightning Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Chain Lightning 
AineAineAine Aine    Wizard Wizard   1 - Restoration of Erathia   Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Curse 
CyraCyraCyraCyra Cyra    Wizard Wizard   1 - Restoration of Erathia   Haste Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Haste 
CatherineCatherineCatherineCatherine Catherine Map Editor   Knight Knight   2 - Armageddon's Blade   Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
RolandRolandRolandRoland Roland Map Editor   Knight Knight   2 - Armageddon's Blade   Swordsmen Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
GeluGeluGeluGelu Gelu Map Editor   Ranger Ranger   2 - Armageddon's Blade   Sharpshooters Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
DraconDraconDraconDracon Dracon Map Editor   Wizard Wizard   2 - Armageddon's Blade   Enchanters Advanced Wisdom  Advanced Wisdom      Haste 
XeronXeronXeronXeron Xeron Map Editor   Demoniac Demoniac   2 - Armageddon's Blade   Devils Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
MutareMutareMutareMutare Mutare Map Editor   Overlord Overlord   2 - Armageddon's Blade   Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
Mutare DrakeMutare DrakeMutare DrakeMutare Drake Mutare Drake Map Editor   Overlord Overlord   2 - Armageddon's Blade   Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
BoragusBoragusBoragusBoragus Boragus Map Editor   Barbarian Barbarian   2 - Armageddon's Blade   Ogres Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
KilgorKilgorKilgorKilgor Kilgor Map Editor   Barbarian Barbarian   2 - Armageddon's Blade   Behemoths Advanced Offense  Advanced Offense    
AdrienneAdrienneAdrienneAdrienne Adrienne Map Editor   Witch Witch   2 - Armageddon's Blade   Fire Magic Basic Wisdom  Basic Wisdom   Expert Fire Magic  Expert Fire Magic    Inferno 
BidleyBidleyBidleyBidley Bidley Horn of the Abyss (Campaign/Custom)   Captain Captain   4 - Horn of the Abyss   Sea Dogs Advanced Offense  Advanced Offense    
TarkTarkTarkTark Tark Horn of the Abyss (Campaign/Custom)   Captain Captain   4 - Horn of the Abyss   Nix Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
TavinTavinTavinTavin Tavin Horn of the Abyss (Campaign/Custom)   Mercenary Mercenary   4 - Horn of the Abyss   Offense Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
MurdochMurdochMurdochMurdoch Murdoch Horn of the Abyss (Campaign/Custom)   Mercenary Mercenary   4 - Horn of the Abyss   Archery Basic Archery  Basic Archery   Basic Tactics  Basic Tactics  
FrederickFrederickFrederickFrederick Frederick Horn of the Abyss (Campaign/Custom)   Artificer Artificer   4 - Horn of the Abyss   Automatons Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Haste 

See Also: