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{{towns}}
{{towns}}
'''Stronghold''' is a neutral [[alignment]] [[town]] with the [[barbarian]] and [[Battle Mage|battle mage]] [[hero class]]es. Stronghold represents [[Krewlod]].
'''Stronghold''' is a neutral [[alignment]] [[town]] with the [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold represents [[Krewlod]].


''"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns."{{-}}<sup>[[Restoration of Erathia Manual Page 108|RoE manual]]''</sup>
''"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns."{{-}}<sup>[[Restoration of Erathia Manual Page 108|RoE manual]]''</sup>


Stronghold's [[native terrain]] is [[rough]].
Stronghold's [[native terrain]] is [[rough]].
__TOC__


==Stronghold building tree==
==Stronghold building tree==
[[File:StrongholdBuildingTree.png|600px|left]]
{| style="margin-right:20px; float:left;"
| [[File:StrongholdBuildingTree.png|600px|left]]
|}


[[file:Stronghold-in.png|thumb|right|Fully upgraded Stronghold|500px]]
[[file:Stronghold-in.png|thumb|none|Fully upgraded Stronghold|500px]]


{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
{{Town cost summary|
! class="unsortable" | <span title="The type of resource required.">Resource</span>
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
|mage    = {{Building cost|{{W}}<br>15|{{M}}<br>10|{{O}}<br>15|{{S}}<br>10|{{C}}<br>10|{{Gem}}<br>10|{{G}}<br>4000}}
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
|dwelling = {{Building cost|{{W}}<br>87||{{O}}<br>92||{{C}}<br>50{{-wa}}<br>40{{-wh}}|{{Gem}}<br>5|{{G}}<br>45200}}
! <span title="All buildings built and fully upgraded.">All</span>
|unique  = {{Building cost|{{W}}<br>10||{{O}}<br>5||||{{G}}<br>6000}}
|-
|total    = {{Building cost|{{W}}<br>157|{{M}}<br>10|{{O}}<br>152|{{S}}<br>10|{{C}}<br>60{{-wa}}<br>50{{-wh}}|{{Gem}}<br>15|{{G}}<br>92200}}
|{{Gold}}||28700||28000||91200
|troop    = 24530 {{G}}, 2 {{C}}
|-
}}
|{{Wood}}||60||47||157
|-
|{{Ore}}||70||47||157
|-
|{{Crystal}}||30||20||60
|-
|{{Gem}}||0||5||15
|-
|{{Mercury}}||0||0||10
|-
|{{Sulfur}}||0||0||10
|-
!colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} + 2 {{Crystal}}
|}
{{clear|left}}
{{clear|left}}
===Common Buildings and Mage Guild===
===Common Buildings and Mage Guild===
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{{clear|left}}
{{clear|left}}
==Heroes==
==Heroes==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
{{switchHota}}


{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Stronghold heroes (Shadow of Death)}}
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Stronghold heroes (Shadow of Death)}}
{{Stronghold hero table}}
{{Stronghold hero table}}
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Stronghold heroes (Horn of the Abyss)}}
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Stronghold heroes (Horn of the Abyss)}}
{{Stronghold hero table (HotA)}}
{{Stronghold hero table (HotA)}}
{{T!}}}}
{{T!}}}}


===Banned secondary skills===
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


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==Creatures==
==Creatures==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} Stronghold creatures}}
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} Stronghold creatures}}
{{Stronghold creature table}}
{{Stronghold creature table}}
|}
|}
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* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage.
* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage.
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary.
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary.
* [https://www.celestialheavens.com/viewpage.php?id{{=}}447 Strategy Guide for Stronghold from Jolly Joker on Celestial Heavens]


=== Pros ===
'''Pros:'''
* Stronghold is the cheapest town to fully build up.
* Stronghold is the cheapest town to fully build up.
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
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* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]].
* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]].
* Possible to get [[Behemoths]] on third day, provided sufficient resources.
* Possible to get [[Behemoths]] on third day, provided sufficient resources.
* [[Barbarians]] have great chances to get combat-based skills(primary and secondary ones) in order to do pure combat-based and/or anti-magic skill builds, that would be good synergize with the [[Orb of Inhibition]] and would be useful especially against heroes with pure magic-based skill builds.
* [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold).
* [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold).
* Opportunity to get two war machines.
* Opportunity to get two war machines.
* [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly.
* [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly.


=== Cons ===
'''Cons:'''
* Stronghold creatures have the lowest defense rating of all towns.
* Stronghold creatures have the lowest defense rating of all towns.
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9.
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9.
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== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]
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[[Category: Stronghold]]
[[Category: Stronghold]]
__notoc__{{keywords}}
__notoc__

Revision as of 01:23, 4 September 2024


Fully built Stronghold as seen on
the adventure map in
Horn of the Abyss Horn of the Abyss
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Stronghold is a neutral alignment town with the Barbarian and Battle Mage hero classes. Stronghold represents Krewlod.

"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." RoE manual

Stronghold's native terrain is rough.

Stronghold building tree

Fully upgraded Stronghold
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
Dwellings
 Wood
87
   Ore
92
   Crystal
50 Armageddon's Blade
40 Horn of the Abyss
 Gem
5
 Gold
45200
Unique
 Wood
10
   Ore
5
       Gold
6000
Total Building Cost:
 Wood
157
 Mercury
10
 Ore
152
 Sulfur
10
 Crystal
60 Armageddon's Blade
50 Horn of the Abyss
 Gem
15
 Gold
92200
Troop Cost / Week: 24530 Gold, 2 Crystal

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Wood, 1 Ore)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead      
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Goblin Barracks 
 Wood
5
   Ore
5
       Gold
200
 Wood
5
   Ore
5
       Gold
1000
Goblin Goblin
Hobgoblin Hobgoblin
38 50 Gold 1900 Gold
 Wolf Pen 
 Wood
10
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
18 140 Gold 2520 Gold
 Orc Tower 
 Wood
5
   Ore
5
       Gold
1000
 Wood
2
   Ore
2
       Gold
1000
Orc Orc
Orc Chieftain Orc Chieftain
14 165 Gold 2310 Gold
 Ogre Fort 
 Wood
20
           Gold
2000
 Wood
5
   Ore
5
     Gem
5
 Gold
2000
Ogre Ogre
Ogre Mage Ogre Mage
8 400 Gold 3200 Gold
 Cliff Nest 
     Ore
10
       Gold
2500
 Wood
5
   Ore
5
       Gold
2000
Roc Roc
Thunderbird Thunderbird
6 700 Gold 4200 Gold
 Cyclops Cave 
     Ore
20
   Crystal
Horn of the Abyss
   Gold
3500
 Wood
5
   Ore
5
   Crystal
10 Horn of the Abyss
   Gold
3000
Cyclops Cyclops
Cyclops King Cyclops King
4 1100 Gold 4400 Gold
 Behemoth Lair 
 Wood
10
   Ore
10
   Crystal
10
   Gold
10000
 Wood
10
   Ore
10
   Crystal
20
   Gold
15000
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
2 3000 Gold
1 Crystal
6000 Gold
2 Crystal
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
87
   Ore
92
   Crystal
40 Horn of the Abyss
 Gem
5
 Gold
45200
Weekly Troop Cost: 24530 Gold
2 Crystal

Unique Buildings

Structure Effect Cost
Escape Tunnel Allows the defending hero to retreat.
 Wood
5
   Ore
5
       Gold
2000
Freelancer's Guild Allows visiting hero to sell troops.
             Gold
1000
Hall of Valhalla Gives +1 attack to visiting Hero.
             Gold
1000
Ballista Yard Allows the visiting hero to purchase a Ballista.
 Wood
5
           Gold
1000
Mess Hall Horde Building. Growth +8/week for Goblin Goblin / Hobgoblin Hobgoblin
             Gold
1000
Warlords' Monument Grail Structure. +5000 Gold/day, +50% creature growth
Gives +20 attack to defending hero temporarily.
n/a
Total Cost:
 Wood
10
   Ore
5
       Gold
6000

Heroes

[Switch to Shadow of Death]

Stronghold heroes (Horn of the Abyss)
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell

Template:Stronghold hero table (HotA)

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for barbarians.

Necromancy Necromancy and Navigation Navigation are not available for battle mages.

Creatures

Stronghold creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Goblin Goblin 1 4 2 1 2 5 5 15 60 40 Gold  
Hobgoblin Hobgoblin 1+ 5 3 1 2 5 7 15 78 50 Gold  
Wolf Rider Wolf Rider 2 7 5 2 4 10 6 9 130 100 Gold  
Wolf Raider Wolf Raider 2+ 8 5 3 4 10 8 9 203 140 Gold   Double attack
Orc Orc 3 8 4 2 5 15 4 7 192 150 Gold   Ranged (12 shots)
Orc Chieftain Orc Chieftain 3+ 8 4 2 5 20 5 7 240 165 Gold   Ranged (24 shots)
Ogre Ogre 4 13 7 6 12 40 4 4 416 300 Gold  
Ogre Mage Ogre Mage 4+ 13 7 6 12 60 5 4 672 400 Gold   Cast Bloodlust x3
Roc Roc 5 13 11 11 15 60 7 3 1027 600 Gold   Flying
Thunderbird Thunderbird 5+ 13 11 11 15 60 11 3 1106 700 Gold   Flying, Lightning strike
Cyclops Cyclops 6 15 12 16 20 70 6 2 1266 750 Gold   Ranged (16 shots), Can attack siege walls
Cyclops King Cyclops King 6+ 17 13 16 20 70 8 2 1443 1100 Gold   Ranged (24 shots), Can attack siege walls
Behemoth Behemoth 7 17 17 30 50 160 6 1 3162 1500 Gold   Defense -40% to enemy target
Ancient Behemoth Ancient Behemoth 7+ 19 19 30 50 300 9 1 6168 3000 Gold 1 Crystal  Defense -80% to enemy target

Town names

Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:

Battlement Bocc Cragmoor Dolere
Drago Breach Dragonspire Hartgrim Kragg
Kruber Morganheim Rockwarren Rovener
Sandflash Slau Strongglen Tormina

If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.

User commentary

[Show user commentary]

See also