Unused content

From Heroes 3 wiki
Revision as of 07:46, 24 August 2025 by Imahero (talk | contribs)
Jump to navigation Jump to search

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia

Adventure Map Objects

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures

Animations

Sounds

Alternative spell effects and sounds

Morale and Luck values

In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Miscellaneous

Armageddon's Blade

Building names

In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:

The Shadow of Death

Horn of the Abyss

The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of this interview.

Ammo Cart
Level 1
0
5
0
100
0
Move
Size
1
Growth
400
5
Cost

1000

War Machine. Provides unlimited shots to creatures and War Machines.
Ballista
Level 5
10
10
Shots
24
2–3*
250
0
Move
Size
2
Growth
600
650
Cost

1500 Horn of the Abyss2500 Shadow of Death

War Machine. Shoots.
Basilisk
11
11
6–10
35
5
Move
Ground
Size
2
Growth
4
552
506
Cost

325

Beholder
9
7
Shots
12
3–5
22
5
Move
Ground
Size
1
Growth
12
336
240
Cost

250

Shoots. No melee penalty.
Catapult
Level 1
10
10
Shots
24
0
1000
0
Move
Size
2
Growth
500
10
Cost

N/A

War Machine. Attacks siege walls.
Centaur
5
3
2–3
8
6
Move
Ground
Size
2
Growth
14
100
100
Cost

70

Dendroid Soldier
9
12
10–14
65
4
Move
Ground
Size
1
Growth
803
765
Cost

425

Binds enemies in place.
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Dread Knight
18
18
15–30
120
9
Move
Ground
Size
2
Growth
2
2382
2029
Cost

1500

Undead. Curses enemies. Death Blow attack.
Efreet Sultan
16
14
16–24
90
13
Move
Flying
Size
1
Growth
2
2343 Horn of the Abyss1848 Shadow of Death
1802 Horn of the Abyss1584 Shadow of Death
Cost

1100

Flies. Immune to Fire Magic. Hates Genies. Natural Fire Shield (Basic).
Evil Eye
10
8
Shots
24
3–5
22
7
Move
Ground
Size
1
Growth
7
367
245
Cost

280

Shoots. No melee penalty.
Faerie Dragon
20
20
20–30
500
15
Move
Flying
Size
2
Growth
1
30501 Horn of the Abyss19580 Shadow of Death
16317
Cost

10000

8

Dragon. Flies. Spellcaster: Random offensive spell. Natural Magic Mirror (Basic).
First Aid Tent
Level 1
0
0
0
75
0
Move
Size
2
Growth
300
10
Cost

750

War Machine. Heals Health.
Gold Golem
11
12
8–10
50
5
Move
Ground
Size
1
Growth
3
600
600
Cost

500

Ice Elemental
8
10
Shots
24
3–7
30
6
Move
Ground
Size
2
Growth
6
380
315
Cost

375

Lich
13
10
Shots
12
11–13
30
6
Move
Ground
Size
1
Growth
3
848
742
Cost

550

Magic Elemental
15
13
15–25
80
9
Move
Ground
Size
1
Growth
2
2012
1724
Cost

1200 Horn of the Abyss800 Shadow of Death

Elemental. No enemy retaliation. Attacks all adjacent enemies. Immune to all spells. 50% damage to creatures with total spell immunity.
Manticore
15
13
14–20
80
7
Move
Flying
Size
2
Growth
2
1547
1215
Cost

850

Flies.
Medusa
9
9
Shots
4
6–8
25
5
Move
Ground
Size
1
Growth
4
517
379
Cost

300

Pixie
2
2
1–2
3
7
Move
Flying
Size
1
Growth
55
40
Cost

25

Flies.
Rogue
8
3
2–4
10
6
Move
Ground
Size
1
Growth
8
135
135
Cost

100

Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost

1050

Sprite
2
2
1–3
3
9
Move
Flying
Size
1
Growth
95
70
Cost

30

Flies. No enemy retaliation.
Storm Elemental
9
9
Shots
24
2–8
25
8
Move
Ground
Size
1
Growth
6
486
324
Cost

275

Zealot
12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450

Shoots. No melee penalty.
Centaur
5
3
2–3
8
6
Move
Ground
Size
2
Growth
14
100
100
Cost

70

Centaur Captain
6
3
2–3
10
8
Move
Ground
Size
2
Growth
14
138
115
Cost

90

Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost

750

Shoots. Attacks siege walls (Basic).
Cyclops King
17
13
Shots
24
16–20
70
8
Move
Ground
Size
1
Growth
2
1544 Horn of the Abyss1433 Shadow of Death
1110
Cost

1100

Shoots. Attacks siege walls (Advanced).
Firebird
18
18
30–40
150
15
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
4336 Horn of the Abyss4547 Shadow of Death
3097 Horn of the Abyss3248 Shadow of Death
Cost

2000 Horn of the Abyss1500 Shadow of Death

Phoenix
21
18
30–40
200
21
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
6721
4929
Cost

3000 Horn of the Abyss2000 Shadow of Death

1

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Magog
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost

175

Harpy
6
5
1–4
14
6
Move
Flying
Size
1
Growth
8
154
140
Cost

130

Flies. Strike and return.
Harpy Hag
6
6
1–4
14
9
Move
Flying
Size
1
Growth
8
238
196
Cost

170

Flies. Strike and return. No enemy retaliation.
Minotaur
14
12
12–20
50
6
Move
Ground
Size
1
Growth
3
835
835
Cost

500

Minimum Morale is +1.
Minotaur King
15
15
12–20
50
8
Move
Ground
Size
1
Growth
3
1068
890
Cost

575

Minimum Morale is +1.
Serpent Fly
7
9
2–5
20
9
Move
Flying
Size
1
Growth
8
268
215
Cost

220

Dispels beneficial spells after attack.
Dragon Fly
8
10
2–5
20
13
Move
Flying
Size
1
Growth
8
312
250
Cost

240

Dispels beneficial spells after attack. Weakens enemies.
Unicorn
15
14
18–22
90
7
Move
Ground
Size
2
Growth
2
1806
1548
Cost

850

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.
War Unicorn
15
14
18–22
110
9
Move
Ground
Size
2
Growth
2
2030
2030
Cost

950

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.
Vampire
10
9
5–8
30
6
Move
Flying
Size
1
Growth
4
555
518
Cost

360

Undead. Flies. No enemy retaliation.
Vampire Lord
10
10
5–8
40
9
Move
Flying
Size
1
Growth
4
783
652
Cost

500

Undead. Flies. No enemy retaliation. Drains life.