Rampart

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Template:Towns Rampart is a good alignment town with the ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. Rampart represents AvLee.

Rampart's native terrain is grass.

Rampart Creature Dwellings

Rampart Specific Buildings

Rampart building tree


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal


Rampart heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
MephalaMephalaMephala Mephala   Ranger Ranger   1 - Restoration of Erathia   Armorer Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
UfretinUfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia   Dwarves Basic Resistance  Basic Resistance  Shadow of Death  Basic Luck  Basic Luck  
UfretinUfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia   Dwarves Basic Interference  Basic Interference  Horn of the Abyss  Basic Luck  Basic Luck  
JenovaJenovaJenovaJenova Jenova    Ranger Ranger   1 - Restoration of Erathia   Gold Advanced Archery  Advanced Archery    
RylandRylandRylandRyland Ryland    Ranger Ranger   1 - Restoration of Erathia   Dendroids Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
ThorgrimThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)   Ranger Ranger   1 - Restoration of Erathia   Resistance Advanced Resistance  Advanced Resistance   
GiselleGiselleGiselleGiselle Giselle    Ranger Ranger   4 - Horn of the Abyss   Interference Advanced Interference  Advanced Interference   
IvorIvorIvor Ivor    Ranger Ranger   1 - Restoration of Erathia   Elves Basic Archery  Basic Archery   Basic Offense  Basic Offense  
ClancyClancyClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia   Unicorns Basic Resistance  Basic Resistance  Shadow of Death  Basic Pathfinding  Basic Pathfinding  
ClancyClancyClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia   Unicorns Basic Interference  Basic Interference  Horn of the Abyss  Basic Pathfinding  Basic Pathfinding  
KyrreKyrreKyrre Kyrre    Ranger Ranger   1 - Restoration of Erathia   Logistics Basic Archery  Basic Archery   Basic Logistics  Basic Logistics  
CoroniusCoroniusCoronius Coronius   Druid Druid   1 - Restoration of Erathia   Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Slayer 
UlandUlandUlandUland Uland    Druid Druid   1 - Restoration of Erathia   Cure Advanced Wisdom  Advanced Wisdom  Shadow of Death  Basic Ballistics  Basic Ballistics    Cure 
UlandUlandUlandUland Uland    Druid Druid   1 - Restoration of Erathia   Cure Basic Wisdom  Basic Wisdom  Horn of the Abyss  Basic Ballistics  Basic Ballistics    Cure 
EllesharEllesharEllesharElleshar Elleshar    Druid Druid   1 - Restoration of Erathia   Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Curse 
GemGemGem Gem    Druid Druid   1 - Restoration of Erathia   First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Summon Boat / Bless Horn of the Abyss Shadow of Death
MalcomMalcomMalcomMalcom Malcom    Druid Druid   1 - Restoration of Erathia   Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Magic Arrow 
MelodiaMelodiaMelodia Melodia    Druid Druid   1 - Restoration of Erathia   Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Fortune 
AlagarAlagarAlagar Alagar    Druid Druid   1 - Restoration of Erathia   Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Ice Bolt 
AerisAerisAerisAeris Aeris    Druid Druid   1 - Restoration of Erathia   Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Protection from Air 


Rampart creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














CentaurCentaur CentaurCentaurCentaur Centaur  1 5 3 2 3 8 6 14 100 70 Gold    
Centaur CaptainCentaur Captain Centaur CaptainCentaur CaptainCentaur Captain Centaur Captain  1+ 6 3 2 3 10 8 14 138 90 Gold    
DwarfDwarf DwarfDwarfDwarf Dwarf  2 6 7 2 4 20 3 8 138 120 Gold   Resistance (+20%) 
Battle DwarfBattle Dwarf Battle DwarfBattle DwarfBattle Dwarf Battle Dwarf  2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance (+40%) 
Wood ElfWood Elf Wood ElfWood ElfWood Elf Wood Elf  3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots) 
Grand ElfGrand Elf Grand ElfGrand ElfGrand Elf Grand Elf  3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack 
PegasusPegasus PegasusPegasusPegasus Pegasus  4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper 
Silver PegasusSilver Pegasus Silver PegasusSilver PegasusSilver Pegasus Silver Pegasus  4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper 
Dendroid GuardDendroid Guard Dendroid GuardDendroid GuardDendroid Guard Dendroid Guard  5 9 12 10 14 55 3 3 517 350 Gold   Binding 
Dendroid SoldierDendroid Soldier Dendroid SoldierDendroid SoldierDendroid Soldier Dendroid Soldier  5+ 9 12 10 14 65 4 3 803 425 Gold   Binding 
UnicornUnicorn UnicornUnicornUnicorn Unicorn  6 15 14 18 22 90 7 2 1806 850 Gold   Blinding attack, Aura of Resistance (+20%) 
War UnicornWar Unicorn War UnicornWar UnicornWar Unicorn War Unicorn  6+ 15 14 18 22 110 9 2 2030 950 Gold   Blinding attack, Aura of Resistance (+20%) 
Green DragonGreen Dragon Green DragonGreen DragonGreen Dragon Green Dragon  7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal   Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Gold DragonGold Dragon Gold DragonGold DragonGold Dragon Gold Dragon  7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal   Dragon, Flying, Breath attack, 1-4 lvl spells immunity 

Strategy

User Commentary

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  • With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called Dragogeddon.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.
  • Strategy Guide for Rampart von Jolly Joker on Celestial Heavens

Pros

  • Centaurs and Centaur Captains are among the best 1st level creatures.
  • Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).

Cons

See also