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{{inhota}}
{{inhota}}{{TownNew
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}
| name            = Factory
'''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es.
| alignment       = Neutral
Factory represents a part of [[Jadame]] continent.
| class_1        = Mercenary
 
| class_1_plural  = Mercenaries
"Factory armies combine nature with advanced technology which are the mechanical troops, weapons such as rifles or flamethrowers, and creatures enhanced by magical advancements."
| class_2        = Artificer
 
| class_2_plural  = Artificers
Factory's [[native terrain]] is [[wasteland]].
| country        = Terra Nova
 
| description    = Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.
__TOC__
| source          = Horn of the Abyss
 
| terrain         = Wasteland
==Factory building tree==
| commonGold      = 37000
{| style="margin-right:20px; float:left;"
| commonWood      = 45
| [[File:FactoryBuildingsTree.png|700px|left]]
| commonOre      = 40
|}
| mageGold        = 6000
 
| mageWood        = 25
[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
| mageOre        = 25
 
| mageMercury    = 28
{{Town cost summary|
| mageSulfur      = 28
|common   = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
| mageCrystal    = 28
|mage     = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
| mageGems        = 28
|dwelling = {{Building cost|{{W}}<br>75|{{M}}<br>17|{{O}}<br>95|{{S}}<br>12|{{C}}<br>72|{{Gem}}<br>7|{{G}}<br>76400}}
| dwellingGold    = 71400
|unique   = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}}
| dwellingWood    = 72
|total    = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}}
| dwellingOre    = 95
|troop    = 35770 {{G}}, 6 {{C}}
| dwellingMercury = 17
| dwellingSulfur  = 12
| dwellingCrystal = 72
| dwellingGems    = 7
| uniqueGold      = 12500
| uniqueWood      = -
| uniqueOre      = 10
| uniqueMercury   = -
| uniqueSulfur    = -
| uniqueCrystal  = -
| uniqueGems      = -
| totalGold      = 126900
| totalWood      = 145
| totalOre        = 170
| totalMercury    = 45
| totalSulfur     = 40
| totalCrystal    = 100
| totalGems      = 35
| troopGold      = 34770
| troopWood      = -
| troopOre        = -
| troopMercury    = -
| troopSulfur    = -
| troopCrystal    = 6
| troopGems      = -
| sp_banned_1_1  = Curse
| sp_banned_2_1  = Death Ripple
| sp_banned_3_1  = Animate Dead
| sp_banned_4_1  = Armageddon
| sl_banned_4_1  = Armageddon
| sp_banned_5_1  = Sacrifice
| sp_banned_5_2  = Summon Fire Elemental
| sp_banned_5_3   = Summon Water Elemental
| name_1          = Arcadia
| name_2          = Ardon
| name_3          = Aurichalcum
| name_4          = Burton
| name_5          = Corakstone
| name_6          = Dardentor
| name_7          = Endurance
| name_8          = Fort Rotwang
| name_9          = Kergar
| name_10        = Mount Copper
| name_11        = New Dolere
| name_12        = Prospero
| name_13        = Ridder
| name_14        = Salda
| name_15        = Volta
| name_16        = Vulcan
}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Factory common buildings}}
===Creature Dwellings===
{{Factory creature dwellings}}
===Unique Buildings===
{{Factory unique buildings}}
{{clear|left}}
==Heroes==
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Factory hero table}}
|}
'''Banned secondary skills:'''
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[Mercenary|Mercenaries]].
{{ss|Necromancy}}, {{ss|Resistance}}, and {{ss|Interference}}{{-wh}} are not available for [[Artificer|Artificers]].
==Creatures==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Factory creature table}}
|}
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| Arcadia || Ardon || Aurichalcum || Burton
|-
| Corakstone || Dardentor || Endurance || Fort Rotwang
|-
| Kergar || Mount Copper || New Dolere || Prospero
|-
| Ridder || Salda || Volta || Vulcan
|-
|}
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
{{user commentary|
{{user commentary|
* According to [[User_talk:Kastore|Kastore]], Factory will be transitioning into good alignment and there will be a new evil-aligned faction added at some point.
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from ''Heroes of Might and Magic II'', as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from other games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name).


* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. The former (mostly) has faster and more numerable, but fragile units, while the latter has overall stronger but slower and more expensive units.
* Factory army is well balanced in offensive, defensive and support at all stages of the game.
* Factory army is well balanced in offensive, defensive and support at all stages of the game.
* Maximum [[Mage Guild]] level is 5.
* Maximum [[Mage Guild]] level is 5.
Line 92: Line 93:
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).  
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).  
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).  
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
* Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}}
* Factory's strength lies in a balanced force. Without some of the units, the faction's weaknesses are exposed.
* Factory doesn't have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7), both are from the natural lineup.
}}{{end of user commentary}}


== See also ==
{{Town 'see also'}}
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Factory]]
[[Category: Factory]]
__notoc__
__notoc__

Revision as of 19:39, 15 April 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Factory is a Neutral alignment town, home to the Mercenary and Artificer hero classes.

Factory represents Terra Nova.

The native terrain of Factory is Wasteland.

"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers." Horn of the Abyss

Factory Buildings

Building Tree

Toggle Factory Building Tree

Factory Building Tree

Construction Overview

Building Category
Cost Horn of the Abyss Shadow of Death
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

71400

72

95

17

12

72

7

Unique Buildings

12500

-

10

-

-

-

-

Total Building Cost

126900

145

170

45

40

100

35

Weekly Troop Cost

34770

-

-

-

-

6

-

Common Buildings

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings

Building
Cost Horn of the Abyss Shadow of Death
Creature
Max/Wk
Cost/Wk
Halfling Adobe
Upg. Halfling Adobe
Foundry
Upg. Foundry
Ranch
Upg. Ranch
Manufactory
Upg. Manufactory
Catacombs
Upg. Catacombs
Watchtower
Upg. Watchtower
Serpentarium
Upg. Serpentarium
Gantry
Upg. Gantry

500

5

5

-

-

-

-

1000

-

-

5

5

-

-

1000

5

5

-

-

-

-

1000

5

5

-

-

-

-

1000

5

-

-

-

-

-

1000

5

-

-

-

-

-

2000

5

10

-

-

-

-

2000

-

10

5

-

-

-

3000

5

5

-

-

2

2

2000

-

-

-

-

-

5

4000

5

5

5

5

-

-

3000

10

-

5

5

-

-

10000

10

10

-

-

10

-

15000

10

10

-

-

20

-

10000

-

20

-

-

20

-

15000

-

10

-

-

20

-

30
16
15
10
6
4
2
2
1200
1800
2240
2720
3000
3450
3500
4500
3450
3900
3200
4400
4000
-
7000
2
4400
2
7000
4

Unique Buildings

Building
Cost Horn of the Abyss Shadow of Death
Description
Bank
Mana Generator
Artifact Merchants
Pen
Lightning Rod

500

-

5

-

-

-

-

1000

-

5

-

-

-

-

10000

-

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-

Allows the player to get a loan of 2500 Gold immediately but decreases the town's income by 500 Gold for 5 days.
Gives a garrisoned hero 20 additional Spell Points while defending in siege combat.
Allows a visiting hero to purchase artifacts.
Grail Structure. +5000 Gold/day. +50% creature growth. Strikes all enemy stacks with lightning first round of the controller's turn. Occurs in every battle the player participates in, anywhere on the map. Damage is based on the number of buildings in the grail town.

Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
HenriettaHenriettaHenriettaHenrietta Henrietta    Mercenary Mercenary   4 - Horn of the Abyss  Halflings Basic Leadership  Basic Leadership   Basic Luck  Basic Luck  
SamSamSamSam Sam    Mercenary Mercenary   4 - Horn of the Abyss  Mechanics Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
TancredTancredTancredTancred Tancred    Mercenary Mercenary   4 - Horn of the Abyss  Gunslingers Advanced Archery  Advanced Archery    
MelchiorMelchiorMelchiorMelchior Melchior    Mercenary Mercenary   4 - Horn of the Abyss  Diplomacy Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
FloribertFloribertFloribertFloribert Floribert    Mercenary Mercenary   4 - Horn of the Abyss  First Aid Basic Armorer  Basic Armorer   Basic First Aid  Basic First Aid  
WynonaWynonaWynonaWynona Wynona    Mercenary Mercenary   4 - Horn of the Abyss  Scouting Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
DuryDuryDuryDury Dury    Mercenary Mercenary   4 - Horn of the Abyss  Armorer Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
MortonMortonMortonMorton Morton    Mercenary Mercenary   4 - Horn of the Abyss  Ballista Basic Artillery  Basic Artillery   Basic Ballistics  Basic Ballistics  
CelestineCelestineCelestineCelestine Celestine    Artificer Artificer   4 - Horn of the Abyss  Armadillos Basic Wisdom  Basic Wisdom   Basic Pathfinding  Basic Pathfinding    Haste 
ToddToddToddTodd Todd    Artificer Artificer   4 - Horn of the Abyss  Automatons Basic Wisdom  Basic Wisdom   Basic Tactics  Basic Tactics    Shield 
AgarAgarAgarAgar Agar    Artificer Artificer   4 - Horn of the Abyss  Sandworms Advanced Wisdom  Advanced Wisdom      View Earth 
BertramBertramBertramBertram Bertram    Artificer Artificer   4 - Horn of the Abyss  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Magic Arrow 
WrathmontWrathmontWrathmontWrathmont Wrathmont    Artificer Artificer   4 - Horn of the Abyss  Frenzy Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Frenzy 
ZiphZiphZiphZiph Ziph    Artificer Artificer   4 - Horn of the Abyss  Lightning Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Lightning Bolt 
VictoriaVictoriaVictoriaVictoria Victoria    Artificer Artificer   4 - Horn of the Abyss  Land Mine Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Land Mine 
EanswytheEanswytheEanswytheEanswythe Eanswythe    Artificer Artificer   4 - Horn of the Abyss  Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates    Weakness 
CatherineCatherineCatherineCatherine Catherine Map Editor   Knight Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
RolandRolandRolandRoland Roland Map Editor   Knight Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
GeluGeluGeluGelu Gelu Map Editor   Ranger Ranger   2 - Armageddon's Blade  Sharpshooters Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
DraconDraconDraconDracon Dracon Map Editor   Wizard Wizard   2 - Armageddon's Blade  Enchanters Advanced Wisdom  Advanced Wisdom      Haste 
XeronXeronXeronXeron Xeron Map Editor   Demoniac Demoniac   2 - Armageddon's Blade  Devils Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
MutareMutareMutareMutare Mutare Map Editor   Overlord Overlord   2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
Mutare DrakeMutare DrakeMutare DrakeMutare Drake Mutare Drake Map Editor   Overlord Overlord   2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
BoragusBoragusBoragusBoragus Boragus Map Editor   Barbarian Barbarian   2 - Armageddon's Blade  Ogres Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
KilgorKilgorKilgorKilgor Kilgor Map Editor   Barbarian Barbarian   2 - Armageddon's Blade  Behemoths Advanced Offense  Advanced Offense    
AdrienneAdrienneAdrienneAdrienne Adrienne Map Editor   Witch Witch   2 - Armageddon's Blade  Fire Magic Basic Wisdom  Basic Wisdom   Expert Fire Magic  Expert Fire Magic    Inferno 
BidleyBidleyBidleyBidley Bidley Horn of the Abyss (Campaign/Custom)   Captain Captain   4 - Horn of the Abyss  Sea Dogs Advanced Offense  Advanced Offense    
TarkTarkTarkTark Tark Horn of the Abyss (Campaign/Custom)   Captain Captain   4 - Horn of the Abyss  Nix Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
TavinTavinTavinTavin Tavin Horn of the Abyss (Campaign/Custom)   Mercenary Mercenary   4 - Horn of the Abyss  Offense Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
MurdochMurdochMurdochMurdoch Murdoch Horn of the Abyss (Campaign/Custom)   Mercenary Mercenary   4 - Horn of the Abyss  Archery Basic Archery  Basic Archery   Basic Tactics  Basic Tactics  
FrederickFrederickFrederickFrederick Frederick Horn of the Abyss (Campaign/Custom)   Artificer Artificer   4 - Horn of the Abyss  Automatons Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Haste }}
CatherineCatherineCatherineCatherine Catherine Map Editor   Knight Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
RolandRolandRolandRoland Roland Map Editor   Knight Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
GeluGeluGeluGelu Gelu Map Editor   Ranger Ranger   2 - Armageddon's Blade  Sharpshooters Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
DraconDraconDraconDracon Dracon Map Editor   Wizard Wizard   2 - Armageddon's Blade  Enchanters Advanced Wisdom  Advanced Wisdom      Haste 
XeronXeronXeronXeron Xeron Map Editor   Demoniac Demoniac   2 - Armageddon's Blade  Devils Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
MutareMutareMutareMutare Mutare Map Editor   Overlord Overlord   2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
Mutare DrakeMutare DrakeMutare DrakeMutare Drake Mutare Drake Map Editor   Overlord Overlord   2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
BoragusBoragusBoragusBoragus Boragus Map Editor   Barbarian Barbarian   2 - Armageddon's Blade  Ogres Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
KilgorKilgorKilgorKilgor Kilgor Map Editor   Barbarian Barbarian   2 - Armageddon's Blade  Behemoths Advanced Offense  Advanced Offense    
AdrienneAdrienneAdrienneAdrienne Adrienne Map Editor   Witch Witch   2 - Armageddon's Blade  Fire Magic Basic Wisdom  Basic Wisdom   Expert Fire Magic  Expert Fire Magic    Inferno 
BidleyBidleyBidleyBidley Bidley Horn of the Abyss (Campaign/Custom)   Captain Captain   4 - Horn of the Abyss  Sea Dogs Advanced Offense  Advanced Offense    
TarkTarkTarkTark Tark Horn of the Abyss (Campaign/Custom)   Captain Captain   4 - Horn of the Abyss  Nix Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
TavinTavinTavinTavin Tavin Horn of the Abyss (Campaign/Custom)   Mercenary Mercenary   4 - Horn of the Abyss  Offense Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
MurdochMurdochMurdochMurdoch Murdoch Horn of the Abyss (Campaign/Custom)   Mercenary Mercenary   4 - Horn of the Abyss  Archery Basic Archery  Basic Archery   Basic Tactics  Basic Tactics  
FrederickFrederickFrederickFrederick Frederick Horn of the Abyss (Campaign/Custom)   Artificer Artificer   4 - Horn of the Abyss  Automatons Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Haste }}

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory)Halfling (Factory) Halfling (Factory)Halfling (Factory)Halfling (Factory) Halfling (Factory)  1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck 
Halfling GrenadierHalfling Grenadier Halfling GrenadierHalfling GrenadierHalfling Grenadier Halfling Grenadier  1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill 
MechanicMechanic MechanicMechanicMechanic Mechanic  2 6 5 3 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic) 
EngineerEngineer EngineerEngineerEngineer Engineer  2+ 7 5 3 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer) 
ArmadilloArmadillo ArmadilloArmadilloArmadillo Armadillo  3 5 10 3 5 25 4 6 198 200 Gold    
Bellwether ArmadilloBellwether Armadillo Bellwether ArmadilloBellwether ArmadilloBellwether Armadillo Bellwether Armadillo  3+ 5 11 3 5 25 6 6 256 230 Gold    
AutomatonAutomaton AutomatonAutomatonAutomaton Automaton  4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation 
Sentinel AutomatonSentinel Automaton Sentinel AutomatonSentinel AutomatonSentinel Automaton Sentinel Automaton  4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation 
SandwormSandworm SandwormSandwormSandworm Sandworm  5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze 
Olgoi-KhorkhoiOlgoi-Khorkhoi Olgoi-KhorkhoiOlgoi-KhorkhoiOlgoi-Khorkhoi Olgoi-Khorkhoi  5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes 
GunslingerGunslinger GunslingerGunslingerGunslinger Gunslinger  6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round) 
Bounty HunterBounty Hunter Bounty HunterBounty HunterBounty Hunter Bounty Hunter  6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited) 
CouatlCouatl CouatlCouatlCouatl Couatl  7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability 
Crimson CouatlCrimson Couatl Crimson CouatlCrimson CouatlCrimson Couatl Crimson Couatl  7+ 21 21 25 45 200 15 1 5341 3500 Gold 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn 
DreadnoughtDreadnought DreadnoughtDreadnoughtDreadnought Dreadnought  7 18 20 40 50 200 6 1 3879 2200 Gold 1 Crystal   Mechanical, Heat Stroke 
JuggernautJuggernaut JuggernautJuggernautJuggernaut Juggernaut  7+ 23 23 40 50 300 7 1 6433 3500 Gold 2 Crystal   Mechanical, Heat Stroke 

Town Names

Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:

Arcadia Ardon Aurichalcum Burton
Corakstone Dardentor Endurance Fort Rotwang
Kergar Mount Copper New Dolere Prospero
Ridder Salda Volta Vulcan

If there are more Factory towns on the map than possible names, they will use names taken from other towns.

User Commentary

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Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from Heroes of Might and Magic II, as well as the Forge concept. From the Heroes 2 Wizard town, it takes the Wasteland terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes returning heroes Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a Stronghold name).

  • Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. The former (mostly) has faster and more numerable, but fragile units, while the latter has overall stronger but slower and more expensive units.
  • Factory army is well balanced in offensive, defensive and support at all stages of the game.
  • Maximum Mage Guild level is 5.

Pros:

  • Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
  • Factory has 2 mechanical creatures which can be repaired (i.e. "resurrected") if damaged.
  • Factory towns can "earn" 5-day income (2500 gold) in advance using Banks every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
  • Halflings are possibly the best level 1 unit. They shoot, like Master Gremlins, but have higher stats and an extra ability (ignoring enemy defence).
  • Automatons are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and repaired with Mechanics or used as suicide-bombers with their Detonation at death ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
  • Bounty Hunters are useful for clearing Wandering Creatures, Creature Banks and hero-vs-hero battles(recommended with Shackles of War and casted Anti-Magic spell in order to prevent harmful Forgetfulness and damage spells) which have only ranged creatures without casualties due to unlimited Preemptive Shots.
  • Native terrain is wasteland, which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower, Cove and Fortress, respectively).
  • Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have Spell immunity or a Spell Damage Reduction. This is the only type of Hit-and-run allowed since patch 1.7.

Cons:

  • Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
  • A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
  • Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
  • Factory's strength lies in a balanced force. Without some of the units, the faction's weaknesses are exposed.
  • Factory doesn't have 1-4 level flying units. All other towns besides Inferno and Stronghold have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7), both are from the natural lineup.

See Also: