User:Phasma/Pumpkin Patch/Hero Changes
General Changes[edit | hide | hide all]
Rampart Heroes[edit | hide]


Coronius: Specialty Slayer effect 20/20/16/16/12/12/8 → 10/10/8/8/6/6/4

Melodia: Specialty Fortune → Luck
- "Fortune always increases a unit's Luck by 3." → "Permanent +2 Luck."
Tower Heroes[edit | hide]
- All heroes start with 5–7 Stone Gargoyles → 6–9 Stone Gargoyles



Josephine: Starting skills: Mysticism and Sorcery -> Mysticism and Armorer


Theodorus: Starting skills: Wisdom and Ballistics -> Wisdom and Sorcery


Dracon: Starting spell: Haste -> Slayer
Inferno Heroes[edit | hide]



Rashka: Starts with Spell Book and Protection from Fire


Octavia: Starts with Spell Book and Curse


Xeron: Starts with 20–30 Imps, 4–5 Hell Hounds, 4–5 Hell Hounds → 20–30 Imps, 5–7 Gogs, 4–5 Hell Hounds
Dungeon Heroes[edit | hide]



Synca: Starts with Spell Book and Haste


Mutare Drake Starts without Spell Book and Magic Arrow
- Biography expanded. It now reads: "With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. After drinking the Vial of Dragon's Blood, she became a sentient dragon. Some wonder if her transformation foretells the coming of the Dragon Father."


Jeddite: "Zenofex" in biography corrected to "Xenofex"
Fortress Heroes[edit | hide]


Bron: Starts with 15–25 Gnolls, 4–7 Basilisks, 3–4 Serpent Flies → 15–25 Gnolls, 4–5 Basilisks, 3–4 Serpent Flies

Tiva: Starts with Stone Skin → Haste
Conflux Heroes[edit | hide]



Thunar: Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 3–5 Earth Elementals, 3–5 Earth Elementals


Ignissa: Starts with Basic Artillery & Basic Offense → Advanced Offense
- Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 3–5 Fire Elementals, 3–5 Fire Elementals


Monere: Specialty Psychic Elementals → Logistics
- Starts with Basic Offense & Basic Logistics → Basic Logistics & Basic Interference
- Starts with 15–25 Pixies, 3–5 Air Elementals, 2–3 Air Elementals → 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals


Erdamon: Specialty Earth Elementals → Armorer
- Starts with Basic Tactics & Basic Estates → Basic Armorer & Basic Estates
- Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 3–5 Earth Elementals, 3–5 Water Elementals


Fiur: Specialty Fire Elementals → Ballista
- Starts with Advanced Offense → Basic Artillery & Basic Offense
- Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 1 Ballista, 3–5 Fire Elementals


Kalt: Specialty Water Elementals → Learning
- Starts with 15–25 Pixies, 3–5 Water Elementals, 2–3 Water Elementals → 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals


Luna: "Increases the damage of Fire Wall by 25%." → "Casts Fire Wall with damage increased by 10% for every N hero levels, where N is the level of the target creature."
- Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 3–5 Air Elementals, 3–5 Fire Elementals


Ciele: "Increases the damage of Magic Arrow by 50%." → "Casts Magic Arrow with damage increased by 10% for every N hero levels, where N is the level of the target creature."

Inteus: Specialty Bloodlust → Fireball. Starting spell: Bloodlust -> Fireball
- Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 3–5 Air Elementals, 3–5 Fire Elementals


Gelare: Specialty Gold → Ice Bolt. Starting spell: Dispel -> Ice Bolt

Grindan: ** Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 3–5 Earth Elementals, 3–5 Water Elementals

Labetha: ** Starts with 15–25 Pixies, 3–5 Air Elementals, 3–5 Water Elementals → 15–25 Pixies, 3–5 Earth Elementals, 3–5 Water Elementals
Cove Heroes[edit | hide]
- All heroes start with 4–7 Pirates → 4–5 Pirates



Elmore: Class Captain → Navigator
- Starts with Spell Book and Protection from Air



Leena: Specialty Gold → Estates


Tark: Starts with 1 Nix, 1 Nix, 1 Nix → 15–25 Nymphs, 6–9 Crew Mates, 4–5 Pirates


Tavin: Starts with Basic Offense & Basic Scouting → Basic Luck & Basic Offense
Factory Heroes[edit | hide]



Murdoch: Replaces 


Tancred by default


Frederick: Starts with 3–5 Automatons, 3–5 Automatons, 3–5 Automatons → 15–25 Halflings, 3–5 Automatons, 4–6 Armadillos
Class Changes[edit | hide]
Cleric: Chance to learn Interference 0 → 2
Druid: Chance to learn Interference 0 → 1
Wizard: Primary skill distribution chances past Level 10 30/20/20/30% → 20/20/30/30%
Heretic: Primary skill distribution 1/1/2/1 → 1/0/2/2; Chance to learn Interference 0 → 3
Necromancer: Chance to learn Interference 0 → 1
Witch: Chance to learn Resistance 0 → 1; Interference 0 → 1; Eagle Eye 10 → 9
Captain: Chance to learn Air Magic 3 → 4; Earth Magic 4 → 3; Fire Magic 2 → 1; Water Magic 2 → 3
Navigator: Chance to learn: Air Magic 6 → 7; Earth Magic 5 → 4
Artificer: Chance to learn: Air Magic 3 → 4; Earth Magic 4 → 3
- Chance to learn: Learning 4 -> 5; Intelligence 7 -> 8; Ballistics 8 -> 6
Ranger: Chance to learn Fire Magic 0 → 1; Wisdom 3 → 2 (turned off by default in the Hex Swapper)
Overlord: Chance to learn Water Magic 0 → 1; Wisdom 3 → 2 (turned off by default in the Hex Swapper)
Barbarian: Chance to learn Water Magic 0 → 1; Wisdom 2 → 1 (turned off by default in the Hex Swapper)
Beastmaster: Chance to learn Fire Magic 0 → 1; Wisdom 2 → 1 (turned off by default in the Hex Swapper)
Mercenary: Chance to learn Water Magic 0 → 1; Wisdom 3 → 2 (turned off by default in the Hex Swapper)
Reasoning[edit | hide]
I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk. Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division.
Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports.
Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.