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===Cons===
===Cons===
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]).
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points.
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down.
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down.
* [[Gold Dragon]]s can not be [[Resurrection|resurrected]], but unlike [[Black Dragon]]s can be killed by [[Implosion]].
* [[Gold Dragon]]s can not be [[Resurrection|resurrected]], but unlike [[Black Dragon]]s can be killed by [[Implosion]].

Revision as of 07:51, 10 July 2021


Fully built Rampart as seen on
the adventure map in
Horn of the Abyss Horn of the Abyss
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Rampart is a good alignment town with the ranger and druid hero classes. Rampart represents AvLee.

"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual

Rampart's native terrain is grass.

Rampart creature dwellings

Rampart specific buildings

Rampart building tree

Fully upgraded Rampart
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal

Common buildings

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust   Curse
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Air Elemental Summon Fire ElementalSacrifice
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Heroes

[Switch to Shadow of Death]

Rampart heroes (Horn of the Abyss)
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Clancy Clancy   Ranger Ranger  {{{{{exp}}} map icon}}  Unicorns Basic Interference  Basic Interference  Basic Pathfinding  Basic Pathfinding 
Ivor Ivor   Ranger Ranger  {{{{{exp}}} map icon}}  Elves Basic Archery  Basic Archery  Basic Offense  Basic Offense 
Jenova Jenova   Ranger Ranger  {{{{{exp}}} map icon}}  Gold Advanced Archery  Advanced Archery   
Kyrre Kyrre   Ranger Ranger  {{{{{exp}}} map icon}}  Logistics Basic Archery  Basic Archery  Basic Logistics  Basic Logistics 
Mephala Mephala   Ranger Ranger  {{{{{exp}}} map icon}}  Armorer Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Ryland Ryland   Ranger Ranger  {{{{{exp}}} map icon}}  Dendroids Basic Leadership  Basic Leadership  Basic Diplomacy  Basic Diplomacy 
Thorgrim Thorgrim   Ranger Ranger  {{{{{exp}}} map icon}}  Resistance Advanced Resistance  Advanced Resistance   
Ufretin Ufretin   Ranger Ranger  {{{{{exp}}} map icon}}  Dwarves Basic Interference  Basic Interference  Basic Luck  Basic Luck 
Gelu Gelu Armageddon's Blade   Ranger Ranger  {{{{{exp}}} map icon}}  Sharpshooters Basic Leadership  Basic Leadership  Basic Archery  Basic Archery 
Aeris Aeris   Druid Druid  {{{{{exp}}} map icon}}  Pegasi Basic Wisdom  Basic Wisdom  Basic Scouting  Basic Scouting   Protection from Air 
Alagar Alagar   Druid Druid  {{{{{exp}}} map icon}}  Ice Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Ice Bolt 
Coronius Coronius   Druid Druid  {{{{{exp}}} map icon}}  Slayer Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Slayer 
Elleshar Elleshar   Druid Druid  {{{{{exp}}} map icon}}  Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Curse 
Gem Gem   Druid Druid  {{{{{exp}}} map icon}}  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid   Summon Boat *
Malcom Malcom   Druid Druid  {{{{{exp}}} map icon}}  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Magic Arrow 
Melodia Melodia   Druid Druid  {{{{{exp}}} map icon}}  Fortune Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck   Fortune 
Uland Uland   Druid Druid  {{{{{exp}}} map icon}}  Cure Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics   Cure 
Giselle Giselle Horn of the Abyss   Ranger Ranger  {{{{{exp}}} map icon}}  Interference Advanced Interference  Advanced Interference   
* Gem's starting  Summon Boat is replaced by  Bless on maps without water.

Banned secondary skills

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Fire Magic Fire Magic are not available for rangers.

Necromancy Necromancy and Interference Interference Horn of the Abyss are not available for druids.

Creatures

+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Rampart creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Centaur Centaur   1 5 3 2 3 8 6 14 100 70 Gold    
Centaur Captain Centaur Captain   1+ 6 3 2 3 10 8 14 138 90 Gold    
Dwarf Dwarf   2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20% 
Battle Dwarf Battle Dwarf   2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40% 
Wood Elf Wood Elf   3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots) 
Grand Elf Grand Elf   3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack 
Pegasus Pegasus   4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper 
Silver Pegasus Silver Pegasus   4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper 
Dendroid Guard Dendroid Guard   5 9 12 10 14 55 3 3 517 350 Gold   Binding 
Dendroid Soldier Dendroid Soldier   5+ 9 12 10 14 65 4 3 803 425 Gold   Binding 
Unicorn Unicorn   6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20% 
War Unicorn War Unicorn   6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20% 
Green Dragon Green Dragon   7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Gold Dragon Gold Dragon   7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity 

User Commentary

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  • With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manoeuvre called Dragogeddon.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.
  • Strategy Guide for Rampart von Jolly Joker on Celestial Heavens

Pros

  • Centaurs and Centaur Captains are among the best 1st level creatures.
  • Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).

Cons


See also

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