Cove
Template:Towns Cove is a neutral alignment town with the captain and navigator hero classes. Cove represents Regna.
"Captains and Navigators use Coves as their bases of operation for war and trade. Armies of Cove are composed of diverse humans, marine monsters and hired mercenaries."
Cove's native terrain is swamp.
Cove building tree

Common Buildings and Mage Guild
| Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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| Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
| Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
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Nymph Waterfall |
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32 | 45 |
1440 | ||||||||||||||||||||||
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Shack |
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22 | 140 |
3080 | ||||||||||||||||||||||
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Frigate |
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14 | 375 |
5250 | ||||||||||||||||||||||
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Nest |
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11 | 325 |
3575 | ||||||||||||||||||||||
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Tower of the Seas |
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6 | 565 |
3390 | ||||||||||||||||||||||
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Nix Fort |
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4 | 1300 |
5200 | ||||||||||||||||||||||
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Maelstrom |
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2 | 4000 2 |
8000 4 | ||||||||||||||||||||||
| Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 4 | |||||||||||||||||||||||||
Unique Buildings
| Structure | Effect | Cost | ||||||||
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Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
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Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for |
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Roost | Horde Building. Growth +3/week for |
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Lodestar | Grail Structure. +5000 Makes any terrain native to all Cove units |
n/a | |||||||
| Total Cost: |
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Heroes
| Cove heroes | |||||||||||||
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| Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
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Offense | Basic Offense | Basic Pathfinding | ||||||||||
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Cannon | Basic Offense | Basic Artillery | ||||||||||
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Stormbirds | Basic Armorer | Basic Tactics | ||||||||||
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Crew Mates | Basic Offense | Basic Leadership | ||||||||||
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Navigation | Advanced Navigation | |||||||||||
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Gold | Basic Pathfinding | Basic Estates | ||||||||||
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Pirates | Basic Offense | Basic Archery | ||||||||||
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Nymphs | Basic Offense | Basic Tactics | ||||||||||
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Scouting | Basic Logistics | Basic Scouting | ||||||||||
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Sea Witches | Basic Wisdom | Basic Water Magic | ||||||||||
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Clone | Basic Wisdom | Basic Intelligence | ||||||||||
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Sorcery | Basic Wisdom | Basic Sorcery | ||||||||||
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Crystal | Basic Wisdom | Basic Pathfinding | ||||||||||
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Fireball | Basic Wisdom | Basic Fire Magic | ||||||||||
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Forgetfulness | Basic Wisdom | Basic Interference | ||||||||||
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Cure | Basic Wisdom | Basic Luck | ||||||||||
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Air Shield | Basic Wisdom | Basic Tactics | ||||||||||
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn
Necromancy.
Creatures
| + colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Cove creatures | |||||||||||||
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| Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
| 1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 |
Teleporting, Immune to Ice Bolt and Frost Ring | |||
| 1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 |
Teleporting, Immune to Ice Bolt and Frost Ring | |||
| 2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 |
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| 2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 |
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| 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 |
Ranged (4 shots), No melee penalty | |||
| 3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 |
Ranged (4 shots), No melee penalty, No enemy retaliation | |||
| 3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate shot | |||
| 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 |
Flying | |||
| 4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 |
Flying, Ferocity | |||
| 5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 |
Ranged (12 shots), Spellcaster (after shot, Weakness / Disrupting Ray) | |||
| 5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 |
Ranged (12 shots), Spellcaster (after shot, Weakness / Disrupting Ray) | |||
| 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 |
Ignores 30% of enemy attack value | |||
| 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 |
Ignores 60% of enemy attack value | |||
| 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 |
1 |
Poisonous | ||
| 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 |
2 |
Poisonous, Revenge |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
| Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
| Lakenshire | Lewindale | Nithenes | Noral |
| Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
| Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
User Commentary
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs.
Pros:
- 2 fast ranged attackers, with very nice specials.
- Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)
- Sea Dogs with their ability can easily kill very strong creatures from a distance, even Undead and Non-living creatures, unlike Mighty Gorgons.
- Only town with access to the powerful cannon.
- Native terrain is swamp, which makes it hard for other units to traverse.
Cons:
- Fastest creature is Haspid with speed 12.
- Units and heroes relatively low on defence.
- Highly dependent on Ammo Carts due to low amount of shots of Pirates(4, 4 and 12 shots depending on a level relatively) and Sea Witches(12 shots). It's worse that forced to obtain Ammo Carts from other towns' Blacksmiths or War Machine Factories.
- A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit.
- Only 2 fragile flying units.
- Mage Guild is limited to level 4.










































