Cove: Difference between revisions
No edit summary |
m (Reverted edits by 78.88.32.211 (talk) to last revision by Csaros) Tag: Rollback |
||
(38 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{inhota}} | {{inhota}} | ||
{{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on the [[adventure map]]}} | {{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on<br>the [[adventure map]]}} | ||
'''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. | '''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. | ||
Cove represents [[Regna]]. | |||
''"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters.''" | |||
Cove's [[native terrain]] is [[swamp]]. | Cove's [[native terrain]] is [[swamp]]. | ||
__TOC__ | |||
==Cove building tree== | ==Cove building tree== | ||
[[File: | {| style="margin-right:20px; float:left;" | ||
| [[File:CoveBuildingTree.png|600px|left]] | |||
|} | |||
[[Image:Cove-in.png| | [[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
{| | {{Town cost summary| | ||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}} | |||
|dwelling = {{Building cost|{{W}}<br>85|{{M}}<br>5|{{O}}<br>65|{{S}}<br>40|{{C}}<br>19|{{Gem}}<br>9|{{G}}<br>54300}} | |||
|unique = {{Building cost|{{W}}<br>40||{{O}}<br>15||||{{G}}<br>12000}} | |||
|total = {{Building cost|{{W}}<br>190|{{M}}<br>23|{{O}}<br>140|{{S}}<br>58|{{C}}<br>37|{{Gem}}<br>27|{{G}}<br>108300}} | |||
|{{ | |troop = 29935 {{G}}, 4 {{S}} | ||
| | }} | ||
|{{ | |||
|{{ | |||
| | |||
|{{ | |||
| | |||
|{{ | |||
|{{ | |||
| | |||
|{{ | |||
| | |||
{{clear|left}} | {{clear|left}} | ||
===Common | ===Common Buildings and Mage Guild=== | ||
{{ | {{Cove common buildings}} | ||
===Creature Dwellings=== | |||
{{Cove creature dwellings}} | |||
===Unique Buildings=== | |||
{{Cove unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | ==Heroes== | ||
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | {{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | ||
Line 58: | Line 41: | ||
|} | |} | ||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}. | |||
==Creatures== | ==Creatures== | ||
Line 67: | Line 51: | ||
{{Cove creature table}} | {{Cove creature table}} | ||
|} | |} | ||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names: | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | |||
|- | |||
| width=90px | Brown's Bay || width=90px | Downhaven || width=90px | Hitchgrove || width=90px | Jordanhall | |||
|- | |||
| Lakenshire || Lewindale || Nithenes || Noral | |||
|- | |||
| Port Crowland || Port Evendore || Rotunda || Sleepy Creek | |||
|- | |||
| Tartaglia || Walendale || Watergate || Westland Pier | |||
|- | |||
|} | |||
If there are more Cove towns on the map than possible names, they will use names taken from other towns. | |||
{{user commentary| | {{user commentary| | ||
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. | Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. | ||
'''Pros:''' | |||
* 2 fast ranged attackers, with very nice specials. | * 2 fast ranged attackers, with very nice specials. | ||
* Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.) | * Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.) | ||
* [[Sea Dogs]] with their ability can easily kill very strong creatures from a distance, even [[Undead]] and [[Non-living]] creatures, unlike [[Mighty Gorgon|Mighty Gorgons]]. | |||
* Only town with access to the powerful [[cannon]]. | * Only town with access to the powerful [[cannon]]. | ||
* Native terrain is [[swamp]], which makes it hard for other units to traverse. | * Native terrain is [[swamp]], which makes it hard for other units to traverse. | ||
'''Cons:''' | |||
* Fastest creature is [[Haspid]] with speed 12. | * Fastest creature is [[Haspid]] with speed 12. | ||
* Units and heroes relatively low on defence. | * Units and heroes relatively low on defence. | ||
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to low amount of [[shots]] of [[Pirates]](4, 4 and 12 shots depending on a level relatively) and [[Sea Witches]](12 shots). It's worse that forced to obtain Ammo Carts from other towns' [[Blacksmith|Blacksmiths]] or [[War Machine Factory|War Machine Factories]]. | |||
* A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit. | |||
* Only 2 fragile flying units. | * Only 2 fragile flying units. | ||
* [[Mage Guild]] is limited to level 4. | * [[Mage Guild]] is limited to level 4. | ||
Line 85: | Line 89: | ||
== See also == | == See also == | ||
* [[Town Comparison]] | |||
* [[List of creatures]] | * [[List of creatures]] | ||
* [[List of creatures (HotA)]] | * [[List of creatures (HotA)]] |
Revision as of 19:10, 23 March 2024
Fully built Cove, as seen on the adventure map |
Towns |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Cove is a neutral alignment town with the captain and navigator hero classes. Cove represents Regna.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters."
Cove's native terrain is swamp.
Cove building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
|
Tavern
|
Mage Guild level 1
|
|||||||||||||||||||||||
Town Hall
|
Citadel
|
Marketplace
|
Mage Guild level 2
|
|||||||||||||||||||||||
City Hall
|
Castle
|
Resource Silo (1 )
|
Mage Guild level 3
|
|||||||||||||||||||||||
Capitol
|
|
Mage Guild level 4
|
||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nymph Waterfall |
|
|
Nymph Oceanid |
32 | 45 | 1440 | ||||||||||||||||||||||
Shack |
|
|
Crew Mate Seaman |
22 | 140 | 3080 | ||||||||||||||||||||||
Frigate |
|
|
Pirate Corsair Sea Dog |
14 | 375 | 5250 | ||||||||||||||||||||||
Nest |
|
|
Stormbird Ayssid |
11 | 325 | 3575 | ||||||||||||||||||||||
Tower of the Seas |
|
|
Sea Witch Sorceress |
6 | 565 | 3390 | ||||||||||||||||||||||
Nix Fort |
|
|
Nix Nix Warrior |
4 | 1300 | 5200 | ||||||||||||||||||||||
Maelstrom |
|
|
Sea Serpent Haspid |
2 | 4000 2 |
8000 4 | ||||||||||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 29935 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
| ||||||||
Shipyard | Allows building boats if the town has access to water. |
| ||||||||
Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
| ||||||||
Pub | Horde Building. Growth +4/week for Crew Mate / Seaman |
| ||||||||
Roost | Horde Building. Growth +3/week for Stormbird / Ayssid |
| ||||||||
Lodestar | Grail Structure. +5000 /day, +50% creature growth Makes any terrain native to all Cove units |
n/a | ||||||||
Total Cost: |
|
Heroes
Cove heroes | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Anabel | Captain | Pirates | Basic Offense | Basic Archery | |||||||||
Cassiopeia | Captain | Nymphs | Basic Offense | Basic Tactics | |||||||||
Corkes | Captain | Offense | Basic Offense | Basic Pathfinding | |||||||||
Derek | Captain | Crew Mates | Basic Offense | Basic Leadership | |||||||||
Elmore | Captain | Navigation | Advanced Navigation | ||||||||||
Illor | Captain | Stormbirds | Basic Armorer | Basic Tactics | |||||||||
Jeremy | Captain | Cannon | Basic Offense | Basic Artillery | |||||||||
Leena | Captain | Gold | Basic Pathfinding | Basic Estates | |||||||||
Miriam | Captain | Scouting | Basic Logistics | Basic Scouting | |||||||||
Bidley | Captain | Sea Dogs | Advanced Offense | ||||||||||
Tark | Captain | Nix | Basic Offense | Basic Armorer | |||||||||
Andal | Navigator | Crystal | Basic Wisdom | Basic Pathfinding | Slow | ||||||||
Astra | Navigator | Cure | Basic Wisdom | Basic Luck | Cure | ||||||||
Casmetra | Navigator | Sea Witches | Basic Wisdom | Basic Water Magic | Dispel | ||||||||
Dargem | Navigator | Air Shield | Basic Wisdom | Basic Tactics | Air Shield | ||||||||
Eovacius | Navigator | Clone | Basic Wisdom | Basic Intelligence | Clone | ||||||||
Manfred | Navigator | Fireball | Basic Wisdom | Basic Fire Magic | Fireball | ||||||||
Spint | Navigator | Sorcery | Basic Wisdom | Basic Sorcery | Bless | ||||||||
Zilare | Navigator | Forgetfulness | Basic Wisdom | Basic Interference | Forgetfulness |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn Necromancy.
Creatures
Cove creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Nymph | 1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 | Teleporting, Immune to ice | ||
Oceanid | 1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 | Teleporting, Immune to ice | ||
Crew Mate | 2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 | |||
Seaman | 2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 | |||
Pirate | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 | Ranged (4 shots), No melee penalty | ||
Corsair | 3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 | Ranged (4 shots), No melee penalty, No enemy retaliation | ||
Sea Dog | 3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 | Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | ||
Stormbird | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 | Flying | ||
Ayssid | 4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 | Flying, Ferocity | ||
Sea Witch | 5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Sorceress | 5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Nix | 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 | Ignores 30% of enemy attack value | ||
Nix Warrior | 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 | Ignores 60% of enemy attack value | ||
Sea Serpent | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 | , 1 | Poisonous | |
Haspid | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 | , 2 | Poisonous, Revenge |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
|
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Pros:
Cons:
|