List of spells

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Combat Damage Spells

Name School Lvl SP
Cost
Damage
Equation
AOE
Size
Dmg
1  
Dmg/SP
1  
Dmg
10  
Dmg/SP
10  
Dmg
25  
Dmg/SP
25  
Notes













Magic Arrow All 1 5/4 10/20/30 +
(power × 10)
1 40 10 130 32.5 280 70
Lightning Bolt 2 10/8 10/20/50 +
(power × 25)
1 75 9.38 300 37.5 675 84.38
Destroy Undead 3 15/12 10/20/50 +
(power × 10)
* 60* 5* 150* 12.5* 300* 25* Damages all undead troops
Chain Lightning 4 24/20 25/50/100 +
(power × 40)
* 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops
Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's Thunder
Death Ripple 2 10/8 10/20/30 +
(power × 5)
* 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
Meteor Shower 4 16/12 25/50/100 +
(power × 25)
3-wide 125* 10.42* 350* 29.17* 725* 60.42*
Implosion 5 25/20 100/200/300 +
(power × 75)
1 375 18.75 1050 52.5 2175 108.75
Fire Wall 2 8/6 10/20/50 +
(power × 10)
2/3-hex 60* 10* 150* 25* 300* 50* Damages all units passing through hexes
Fireball 3 15/12 15/30/60 +
(power × 10)
3-wide 70* 5.83* 160* 13.34* 310* 25.83*
Land Mine 3 18/15 25/50/100 +
(power × 10)
4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
Armageddon 4 24/20 Armageddon's Blade 30/60/120 +
(power × 50)
Horn of the Abyss 30/60/120 +
(power × 40)
* 170* Armageddon's Blade
160* Horn of the Abyss
8.5* Armageddon's Blade
8* Horn of the Abyss
620* Armageddon's Blade
520* Horn of the Abyss
31* Armageddon's Blade
26* Horn of the Abyss
1370* Armageddon's Blade
1120* Horn of the Abyss
68.5* Armageddon's Blade
56* Horn of the Abyss
Damages all troops
Inferno 4 16/12 20/40/80 +
(power × 10)
5-wide 90* 7.5* 180* 15* 330* 27.5*
Ice Bolt 2 8/6 10/20/50 +
(power × 20)
1 70 11.67 250 41.67 550 91.67
Frost Ring 3 12/9 15/30/60 +
(power × 10)
3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex.

(*)NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells

Name School Lvl SP
Cost
Type Effect






Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5.
Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected/all enemy unit(s) by 3/4/5.
Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2.
Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6.
Protection from Air 2 7/5 Buff Armageddon's Blade Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%.
Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round.
Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air elementals.
Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
Slow 1 6/5 Debuff Armageddon's Blade Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.
Horn of the Abyss Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1).
Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6.
Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently.
Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to level 1 - 3/4/5 spells.
Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
Protection from Earth 3 12/9 Buff Armageddon's Blade Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently.
Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Earth elementals.
Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
Protection from Fire 1 5/4 Buff Armageddon's Blade Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
Blind 2 10/8 Debuff Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off.
(Bsc) Deactivating attack is retaliated at 50% of base attack rating.
(Adv) Deactivating attack is retaliated at 25% of base attack rating.
(Exp) Deactivating attack is not retaliated.
Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2.
Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected.
Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
Frenzy 4 16/12 Buff Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero.
Slayer 4 16/12 Buff (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss.
(Adv) Same as basic, but also affects devils and angels.
(Exp) Same as basic, but also affects giants/titans.
Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed (destroyed).
Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed)
in health total of creatures returned to life.
Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Fire elementals.
Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking.
Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
Dispel 1 5/4 Utility (Bsc) Removes all spell effects from the selected friendly unit.
(Adv) Removes all spell effects from the selected friendly or enemy unit.
Removes all spell effects from all units.
Protection from Water 1 5/4 Buff Armageddon's Blade Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
Remove Obstacle 2 7/5 Utility (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
(Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected.
(Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6.
Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half of the creatures forget to shoot/melee attack.
(Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack.
Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2.
Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Troop cannot teleport over walls or moats.
(Adv) Troop cannot teleport over moats.
(Exp) No restrictions.
Clone 4 24/20 Utility Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage.
Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4.
Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water elementals.

Adventure Map Spells

Name School Lvl SP
Cost
Effect





View Air 1 2/1 (Bsc) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
Disguise 2 4/2 Modifies the army composition scouting report visible to enemies.
Visions All 2 4/2 Increases information shown in scouting reports of towns, creatures and heroes.
Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 2/3/4 times per day.
Reduces the hero's movement by 300/200 movement points.
Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
View Earth 1 2/1 (Bsc) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
Town Portal 4 16/12 Hero is teleported to the nearest(Bsc)/any(Adv) allied town.
Reduces the hero's movement by 300(Bsc)/200(Exp) movement points.
Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats.
(Adv) Creates a boat if no eligible boats exist.
Scuttle Boat 2 8/6 50%/75%/100% chance to destroy unoccupied boat.
Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% penalty.

See also