Boyd

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Campaign heroes
(portrait only)
Knights
Kendal Kendal Restoration of ErathiaArmageddon's Blade
Christian Christian Armageddon's Blade
Tarnum Tarnum Heroes Chronicles
Rangers
Tarnum Tarnum Heroes Chronicles
Druids
Ordwald Ordwald Armageddon's Blade
Sorceresses
Gem Gem Shadow of Death
Wizards
Yog Yog Shadow of Death
Tarnum Tarnum Heroes Chronicles
Death Knights
Boyd Boyd Horn of the Abyss
Necromancers
Finneas Finneas Shadow of Death
Sandro Sandro Shadow of Death
Overlords
Kydoimos Kydoimos Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Warlocks
Athe Athe Horn of the Abyss
Miseria Miseria Horn of the Abyss
Barbarians
Tarnum Tarnum Heroes Chronicles
Battle Mages
Zog Zog Horn of the Abyss
Beastmasters
Alkin Alkin Horn of the Abyss
Areshrak Areshrak Horn of the Abyss
Pactal Pactal Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Mercenaries
Jangaard Jangaard Horn of the Abyss
Stina Stina Horn of the Abyss
Valquest Valquest Horn of the Abyss
Winzells Winzells Horn of the Abyss
Artificers
Elderian Elderian Horn of the Abyss
Umender Umender Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Boyd the Death Knight
(Dead or Alive)
Basic information:
Boyd Class: Death Knight
Gender: Male
Race: Skeleton
All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace.
Specialty: Skeletons
Specialty Skeletons Increases the speed of Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills for each level attained after 1st level.
Starting Level:
  Level  
Starting primary skills:
Attack 7 Defense 7 Spell Power 3 Knowledge 4
Starting secondary skills:
Pathfinding Expert Pathfinding
Logistics Advanced Logistics
Wisdom Expert Wisdom
Necromancy Expert Necromancy
Fire Magic Advanced Fire Magic
Earth Magic Advanced Earth Magic
Offense Basic Offense
Armorer Basic Armorer
Starting troops:
Skeleton Skeleton 78 Always
Sandworm Sandworm 9 Always
[[File: Creature portrait {{{troop_3}}} small.gif|{{{troop_3}}}|link={{{troop_3}}}]] [[{{{troop_3}}}|{{{troop_3}}}]] Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Shield Shield
Starting movement points:
1560
Boyd the Death Knight
(Illusion)
Basic information:
Boyd Class: Death Knight
Gender: Male
Race: Skeleton
'
Specialty: Liches
Specialty Liches Increases the speed of Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 29 Defense 31 Spell Power 18 Knowledge 21
Starting secondary skills:
Fire Magic Advanced Fire Magic
Earth Magic Advanced Earth Magic
Armorer Expert Armorer
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[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Skeleton Warrior Skeleton Warrior 910 Always
Ghost Dragon Ghost Dragon 12 Always
Olgoi-Khorkhoi Olgoi-Khorkhoi 96 Always
Wraith Wraith 380 Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Stone Skin Stone Skin
Starting movement points:
1630

Boyd is a campaign exclusive hero and is not playable in custom made maps. However, his portrait is available in map-editor and can be chosen if a custom hero is created on the map.

He is based off the heroes Galthran and Moandor.

Story[edit]

Once a member of Dargem's crew, Boyd displeased him and was painfully executed...after which Boyd was raised from the dead with the sole purpose of avenging himself.

He allies with Henrietta in her fight against the pirates with the sole conditions that Dargem is left to him in the end.

An illusion of Boyd later appears in the Hall of Illusions, in a tomb north of Burton.

Appearances[edit]

Forged in Fire
Dead or Alive in a prison.
Tomb Raiders as a enemy illusion.

See also:[edit]