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{{ | {{TownNew | ||
| name = Rampart | |||
| alignment = Good | |||
| class_1 = Ranger | |||
| class_1_plural = Rangers | |||
| class_2 = Druid | |||
| class_2_plural = Druids | |||
| country = AvLee | |||
| description = The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks. | |||
| source = Restoration of Erathia | |||
| page = 104 | |||
| terrain = Grass | |||
| commonGold = 37000 | |||
| commonWood = 45 | |||
| commonOre = 40 | |||
| mageGold = 6000 | |||
| mageWood = 25 | |||
| mageOre = 25 | |||
| mageMercury = 28 | |||
| mageSulfur = 28 | |||
| mageCrystal = 28 | |||
| mageGems = 28 | |||
| dwellingGold = 51500 | |||
| dwellingWood = 45 | |||
| dwellingOre = 65 | |||
| dwellingMercury = - | |||
| dwellingSulfur = - | |||
| dwellingCrystal = 55 | |||
| dwellingGems = 15 | |||
| uniqueGold = 11500 | |||
| uniqueWood = 7 | |||
| uniqueOre = 12 | |||
| uniqueMercury = 2 | |||
| uniqueSulfur = 2 | |||
| uniqueCrystal = 12 | |||
| uniqueGems = 2 | |||
| totalGold = 106000 | |||
| totalWood = 122 | |||
| totalOre = 142 | |||
| totalMercury = 30 | |||
| totalSulfur = 30 | |||
| totalCrystal = 95 | |||
| totalGems = 45 | |||
| troopGold = 26620 | |||
| troopWood = - | |||
| troopOre = - | |||
| troopMercury = - | |||
| troopSulfur = - | |||
| troopCrystal = 4 | |||
| troopGems = - | |||
| sp_banned_1_1 = Bloodlust | |||
| sp_banned_1_2 = Curse | |||
| sp_banned_2_1 = Death Ripple | |||
| sp_banned_3_1 = Animate Dead | |||
| sp_banned_4_1 = Armageddon | |||
| sl_banned_4_1 = Armageddon | |||
| sp_banned_5_1 = Summon Air Elemental | |||
| sp_banned_5_2 = Summon Fire Elemental | |||
| sp_banned_5_3 = Sacrifice | |||
| name_1 = Bath'iere | |||
| name_2 = Ceiliedgh | |||
| name_3 = Elfwind | |||
| name_4 = Emerald Moor | |||
| name_5 = Forest | |||
| name_6 = Forest Glen | |||
| name_7 = Fortune Keep | |||
| name_8 = Gladeroot | |||
| name_9 = Green Falls | |||
| name_10 = Marishen | |||
| name_11 = Rainhaven | |||
| name_12 = Serenity | |||
| name_13 = Still Water | |||
| name_14 = Strongglen | |||
| name_15 = Wild Willow | |||
| name_16 = Wise Oak | |||
}} | |||
== The Rampart {{wll}} == | |||
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods". | |||
:<div style="font-style: italic;">"Based on many of your questions, [[Marcus Finch|I]] have chosen the Rampart city as my topic for today. The Rampart cities of [[Erathia]] are most similar to the [[Sorceress (class)|Sorceress]] cities of [[Enroth (continent)|Enroth]]. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature. | |||
:To start with, the [[Ranger]]s and [[Druid]]s no longer serve as troops in the armies of [[Erathia]]. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them. | |||
:Whenever a new Rampart is constructed, it is the gentle [[Centaur]]s and sturdy [[Dwarves]] who arrive first to pledge their loyalty. In fact, once you offer proper training to the [[Dwarves]], they will begin to "horde," bringing both additional units and income to your city. | |||
:Before you know it, [[Elves]] will begin to join your city, [[Wood Elves]] at first, then [[Grand Elves]] as time passes. More amazingly, once they are convinced of the cause you fight for, the [[Elves]] will begin to bring to the Rampart their great [[Pegasi]] mounts, creatures both beautiful and deadly, to join your armies. | |||
:One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble [[Dendroid|Treefolk]], who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical [[Unicorn]]s will show themselves, also ready to do battle in the name of good. | |||
[[ | |||
[[ | :But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive [[Green Dragon]]s, and their elder [[Gold Dragon|Golden kin]], will begin to arrive. Your success is almost assured! | ||
:Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of [[Erathia]]. | |||
:So ends our discussion for today. If you have any requests for which of [[Erathia]]'s cities you would like to learn about next, please voice them here."</div> | |||
{{user commentary| | {{user commentary| | ||
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* Having only Gold Dragons in your army and having learnt [[Armageddon]] spell somewhere, you may rush through the map with [[Dragogeddon]] manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells. | * Having only Gold Dragons in your army and having learnt [[Armageddon]] spell somewhere, you may rush through the map with [[Dragogeddon]] manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells. | ||
* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | * [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | ||
* The [[Grand Elf]] is a nice shooter, but often [[blind]]ed | * The [[Grand Elf]] is a nice shooter, but is often [[blind]]ed or [[direct damage spells|damaged]] through spells. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful. | ||
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | * It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | ||
* Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats. | * Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats. | ||
* Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. | * Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins. | ||
'''Pros:''' | |||
* [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures. | * [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures. | ||
* Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | * Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | ||
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* Several units with high speed rating can form a very potent force in the late game. | * Several units with high speed rating can form a very potent force in the late game. | ||
* Rampart produces the most hit points per week of all towns. | * Rampart produces the most hit points per week of all towns. | ||
* The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines. | |||
* Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]). | * Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]). | ||
* Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly). | * Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly). | ||
* Grass is a very common native terrain (moreso without the Horn of the Abyss mod introducing more terrains including Highlands), making Rampart creatures de facto 1 tile faster for many combats. This is most important with Dendroids and Dwarves. | |||
'''Cons:''' | |||
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points. | * Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points. | ||
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down. | * [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down. | ||
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}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Rampart]] | [[Category: Rampart]] | ||
__notoc__ | __notoc__ |
Latest revision as of 03:53, 7 March 2025
Rampart is a Good alignment town, home to the Ranger and Druid hero classes.
Rampart represents AvLee.
The native terrain of Rampart is Grass.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." Restoration of Erathia Manual
Rampart Buildings[edit | hide]
Toggle Rampart Building Tree


37000

45

40

-

-

-

-

6000

25

25

28

28

28

28

51500

45

65

-

-

55

15

11500

7

12

2

2

12

2

106000

122

142

30

30

95

45

26620

-

-

-

-

4

-
Common Buildings[edit | hide]


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Creature Dwellings[edit | hide]


500

5

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Unique Buildings[edit | hide]


2000

2

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1500

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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 ![]() |
||
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1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 ![]() |
||
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2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 ![]() |
Resistance +20% | |
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2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 ![]() |
Resistance +40% | |
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3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 ![]() |
Ranged (24 shots) | |
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3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 ![]() |
Ranged (24 shots), Double attack | |
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4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 ![]() |
Flying, Magic damper | |
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4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 ![]() |
Flying, Magic damper | |
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5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 ![]() |
Binding | |
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5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 ![]() |
Binding | |
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6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 ![]() |
Blind, Aura of Resistance +20% | |
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6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 ![]() |
Blind, Aura of Resistance +20% | |
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7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 ![]() |
1 ![]() |
Dragon, Flying, Breath attack, 1-3 lvl spells immunity |
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7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 ![]() |
2 ![]() |
Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere | Ceiliedgh | Elfwind | Emerald Moor |
Forest | Forest Glen | Fortune Keep | Gladeroot |
Green Falls | Marishen | Rainhaven | Serenity |
Still Water | Strongglen | Wild Willow | Wise Oak |
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
The Rampart
[edit | hide | hide all]
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".
- To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.
- Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to "horde," bringing both additional units and income to your city.
- Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.
- One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.
- But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!
- Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.
- So ends our discussion for today. If you have any requests for which of Erathia's cities you would like to learn about next, please voice them here."