Boyd: Difference between revisions
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{{Campaign heroes}} | {{inhota}}{{Campaign heroes}}{{CampaignHero | ||
== Dead or Alive | | name = Boyd | ||
| flavor = {{gl|Dead or Alive}} | |||
| town = Factory | | town = Factory | ||
| class = Death Knight | | class = Death Knight | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Skeleton}} | ||
| biography = All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace. | | biography = All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a {{gl|Necromancer|necromancer}} would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with {{gl|Dargem|the traitor}} who slayed him, but also with the one who denied him rest in peace. | ||
| specialty = Skeletons | | specialty = Skeletons | ||
| s_text = Increases the | | s_text = Increases the {{gl|Speed}} of allied {{gl|Skeleton and Skeleton Warrior|Skeletons and Skeleton Warriors}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 10% for each level attained after 1st level. | ||
| skill_1 = Basic | | level = 7 | ||
| | | atk = 7 | ||
| def = 7 | |||
| sp = 3 | |||
| know = 4 | |||
| skill_1 = Expert Pathfinding | |||
| skill_2 = Advanced Logistics | |||
| skill_3 = Expert Wisdom | |||
| skill_4 = Expert Necromancy | |||
| skill_5 = Advanced Fire Magic | |||
| skill_6 = Advanced Earth Magic | |||
| skill_7 = Basic Offense | |||
| skill_8 = Basic Armorer | |||
| troop_1 = Skeleton | | troop_1 = Skeleton | ||
| | | troop_2 = Sandworm | ||
| nmb_1 = 78 | | nmb_1 = 78 | ||
| nmb_2 = 9 | | nmb_2 = 9 | ||
| | | spart_1 = {{Sng|Bloodlust}} | ||
| | | spart_2 = {{Sng|Curse}} | ||
| | | spart_3 = {{Sng|Misfortune}} | ||
| | | spart_4 = {{Sng|Protection from Earth}} | ||
| | | spart_5 = {{Sng|Protection from Fire}} | ||
| | | spart_6 = {{Sng|Shield}} | ||
| spart_7 = {{Sng|Slayer}} | |||
| spart_8 = {{Sng|Sorrow}} | |||
| spart_9 = {{Sng|Stone Skin}} | |||
| spart_10 = {{Ang|Amulet of the Undertaker}} | |||
| s_mp = 1560 | |||
}} | }} | ||
Boyd is a campaign exclusive hero and is not playable in custom made maps. However, his portrait is available in map editor and can be chosen if a custom hero is created on the map. He is based off the heroes [[Galthran]] and [[ | Boyd is a campaign exclusive hero and is not playable in custom-made maps. | ||
However, his portrait is available in map-editor and can be chosen if a custom hero is created on the map. | |||
He is based off the heroes [[Galthran]], [[Moandor]], and [[Straker]]. | |||
== Story == | |||
Once a member of [[Dargem]]'s crew, [[Boyd]] displeased him and was painfully executed... after which Boyd was raised from the dead with the sole purpose of avenging himself. | |||
He allies with [[Henrietta]] in her fight against the pirates with the sole conditions that Dargem is left to him in the end. He buries Dargem alive and leaves him to die suffocating underground. However, Dargem uses his magic to escape. Boyd then chases Dargem to the [[Island of the Vengeful Serpent]], where Dargem seeks the [[Horn of the Abyss (artifact)|Horn of the Abyss]], to confront him again, but loses the fight. | |||
An illusion of Boyd appears in the [[Hall of Illusions]], in a tomb north of [[Burton]]. | |||
== Appearances == | |||
;[[Forged in Fire]] | |||
:[[Dead or Alive]] in a [[prison]]. | |||
:[[Tomb Raiders]] as a enemy [[Boyd (Illusion)|illusion]]. | |||
;[[All In]] | |||
:[[Chasing the Dream]] as an enemy. | |||
{{hero 'see also'|top=*[[List of campaign heroes]]}} | {{hero 'see also'|top=*[[List of campaign heroes]]}} | ||
{{clear|left}} | |||
== Tomb Raiders | {{CampaignHero | ||
| name = Boyd | |||
| town = | | flavor = {{gl|Tomb Raiders|Tomb Raiders – Illusion}} | ||
| town = Factory | |||
| class = Death Knight | | class = Death Knight | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Skeleton}} | ||
| biography = {{ | | biography = All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a {{gl|Necromancer|necromancer}} would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with {{gl|Dargem|the traitor}} who slayed him, but also with the one who denied him rest in peace. | ||
| specialty = Liches | | specialty = Liches | ||
| s_text = Increases the | | s_text = Increases the {{gl|Speed}} of allied {{gl|Lich and Power Lich|Liches and Power Liches}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 20% for every 5 levels (rounded up). | ||
| atk = 29 | |||
| def = 31 | |||
| sp = 18 | |||
| know = 21 | |||
| skill_1 = Advanced Fire Magic | | skill_1 = Advanced Fire Magic | ||
| skill_2 = Advanced Earth Magic | | skill_2 = Advanced Earth Magic | ||
| skill_3 = Expert Armorer | |||
| troop_1 = Skeleton Warrior | | troop_1 = Skeleton Warrior | ||
| troop_2 = Ghost Dragon | | troop_2 = Ghost Dragon | ||
| troop_3 | | troop_3 = Olgoi-Khorkhoi | ||
| troop_4 = Wraith | |||
| nmb_1 = 910 | | nmb_1 = 910 | ||
| nmb_2 = 12 | | nmb_2 = 12 | ||
| nmb_3 = 96 | | nmb_3 = 96 | ||
| | | nmb_4 = 380 | ||
| | | spart_1 = {{Sng|Bloodlust}} | ||
| | | spart_2 = {{Sng|Protection from Earth}} | ||
| | | spart_3 = {{Sng|Protection from Fire}} | ||
| | | spart_4 = {{Sng|Shield}} | ||
| spart_5 = {{Sng|Stone Skin}} | |||
| spart_6 = {{Ang|Arms of Legion}} | |||
| s_mp = 0 | |||
}} | |||
{{CampaignHero | |||
| name = Boyd | |||
| flavor = {{gl|Chasing the Dream}} | |||
| town = Factory | |||
| class = Death Knight | |||
| gender = Male | |||
| race = {{gl|Skeleton}} | |||
| biography = All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a {{gl|Necromancer|necromancer}} would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with {{gl|Dargem|the traitor}} who slayed him, but also with the one who denied him rest in peace. | |||
| specialty = Walking Dead | |||
| s_text = Increases the {{gl|Speed}} of allied {{gl|Walking Dead and Zombie|Walking Dead and Zombies}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 20% for every 2 levels (rounded up). | |||
| level = 30 | |||
| atk = 45 | |||
| def = 46 | |||
| sp = 50 | |||
| know = 22 | |||
| skill_1 = Expert Pathfinding | |||
| skill_2 = Expert Logistics | |||
| skill_3 = Expert Navigation | |||
| skill_4 = Expert Luck | |||
| skill_5 = Expert Air Magic | |||
| skill_6 = Expert Earth Magic | |||
| skill_7 = Expert Resistance | |||
| skill_8 = Expert Interference | |||
| troop_1 = Skeleton Warrior | |||
| troop_2 = Mummy | |||
| troop_3 = Walking Dead | |||
| troop_4 = Power Lich | |||
| troop_5 = Walking Dead | |||
| troop_6 = Mummy | |||
| troop_7 = Skeleton Warrior | |||
| nmb_1 = 183 | |||
| nmb_2 = 47 | |||
| nmb_3 = 76 | |||
| nmb_4 = 370 | |||
| nmb_5 = 89 | |||
| nmb_6 = 35 | |||
| nmb_7 = 169 | |||
| spart_1 = {{Sng|Animate Dead}} | |||
| spart_2 = {{Sng|Anti-Magic}} | |||
| spart_3 = {{Sng|Berserk}} | |||
| spart_4 = {{Sng|Counterstrike}} | |||
| spart_5 = {{Sng|Curse}} | |||
| spart_6 = {{Sng|Death Ripple}} | |||
| spart_7 = {{Sng|Disguise}} | |||
| spart_8 = {{Sng|Dispel}} | |||
| spart_9 = {{Sng|Disrupting Ray}} | |||
| spart_10 = {{Sng|Earthquake}} | |||
| spart_11 = {{Sng|Fire Wall}} | |||
| spart_12 = {{Sng|Forgetfulness}} | |||
| spart_13 = {{Sng|Haste}} | |||
| spart_14 = {{Sng|Hypnotize}} | |||
| spart_15 = {{Sng|Lightning Bolt}} | |||
| spart_16 = {{Sng|Protection from Air}} | |||
| spart_17 = {{Sng|Protection from Earth}} | |||
| spart_18 = {{Sng|Protection from Fire}} | |||
| spart_19 = {{Sng|Protection from Water}} | |||
| spart_20 = {{Sng|Scuttle Boat}} | |||
| spart_21 = {{Sng|Sorrow}}{{---}}{{Sng|Summon Boat}} | |||
| spart_22 = {{Sng|Teleport}}{{---}}{{Sng|Weakness}} | |||
| spart_23 = {{Ang|Pendant of Second Sight}} | |||
| spart_24 = {{Ang|Boots of Speed}} | |||
| s_mp = 2272 | |||
}} | }} | ||
Latest revision as of 20:26, 24 March 2025

Boyd is a campaign exclusive hero and is not playable in custom-made maps.
However, his portrait is available in map-editor and can be chosen if a custom hero is created on the map.
He is based off the heroes Galthran, Moandor, and Straker.
Story[edit | hide | hide all]
Once a member of Dargem's crew, Boyd displeased him and was painfully executed... after which Boyd was raised from the dead with the sole purpose of avenging himself.
He allies with Henrietta in her fight against the pirates with the sole conditions that Dargem is left to him in the end. He buries Dargem alive and leaves him to die suffocating underground. However, Dargem uses his magic to escape. Boyd then chases Dargem to the Island of the Vengeful Serpent, where Dargem seeks the Horn of the Abyss, to confront him again, but loses the fight.
An illusion of Boyd appears in the Hall of Illusions, in a tomb north of Burton.
Appearances[edit | hide]
- Forged in Fire
- Dead or Alive in a prison.
- Tomb Raiders as a enemy illusion.
- All In
- Chasing the Dream as an enemy.
See Also:[edit | hide]
- List of campaign heroes
- List of heroes
- Hero class
- Hero biographies
- Hero specialty
- List of hero specialties
- Comparison of Creature Specialties

