List of spells: Difference between revisions

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(Combine normal/HoTa spell pages)
(Added Creature Casters)
Line 15: Line 15:
! Dmg/SP<br>25 {{Ps|Power|0=}}
! Dmg/SP<br>25 {{Ps|Power|0=}}
! Notes
! Notes
! Creature<br>Caster
|-
|-
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>


|-  
|-  
Line 32: Line 33:
| 70
| 70
|
|
| {{cn|Faerie Dragon|noname=}}


|-  
|-  
Line 47: Line 49:
| 84.38
| 84.38
|
|
| {{cn|Faerie Dragon|noname=}}


|-  
|-  
Line 62: Line 65:
| 25*
| 25*
| Damages all [[undead]] troops
| Damages all [[undead]] troops
|


|-  
|-  
Line 77: Line 81:
| 55*
| 55*
| Strikes up to 5 troops
| Strikes up to 5 troops
| {{cn|Faerie Dragon|noname=}}


|-  
|-  
Line 92: Line 97:
| inf
| inf
| Requires [[Titan's Thunder]]
| Requires [[Titan's Thunder]]
|


|-  
|-  
Line 107: Line 113:
| 19.38*
| 19.38*
| Damages all [[living]] troops
| Damages all [[living]] troops
|


|-  
|-  
Line 122: Line 129:
| 60.42*
| 60.42*
|  
|  
| {{cn|Faerie Dragon|noname=}}


|-  
|-  
Line 136: Line 144:
| 2175
| 2175
| 108.75
| 108.75
|
|  
|  


Line 152: Line 161:
| 50*
| 50*
| Damages all units passing through hexes
| Damages all units passing through hexes
|


|-  
|-  
Line 167: Line 177:
| 25.83*
| 25.83*
|  
|  
| {{cn|Faerie Dragon|noname=}}


|-  
|-  
Line 182: Line 193:
| 23.33*
| 23.33*
| Damages first unit passing through each hex
| Damages first unit passing through each hex
|


|-  
|-  
Line 197: Line 209:
| 68.5* {{withab}}<br>56* {{withhota}}
| 68.5* {{withab}}<br>56* {{withhota}}
| Damages all troops
| Damages all troops
|


|-  
|-  
Line 212: Line 225:
| 27.5*
| 27.5*
|  
|  
| {{cn|Faerie Dragon|noname=}}


|-  
|-  
Line 227: Line 241:
| 91.67
| 91.67
|  
|  
| {{cn|Faerie Dragon|noname=}}


|-  
|-  
Line 242: Line 257:
| 34.4*
| 34.4*
| Does not damage center hex.
| Does not damage center hex.
| {{cn|Faerie Dragon|noname=}}


|}
|}
Line 258: Line 274:
! Type
! Type
! Effect
! Effect
! Creature<br>Caster
|-
|-
! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>


|-  
|-  
Line 268: Line 285:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Increases the speed of the selected/all friendly unit(s) by 3/5.
| style="background-color:#D9D9D9;" | Increases the speed of the selected/all friendly unit(s) by 3/5.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 276: Line 294:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Reduces the defense of the selected/all enemy unit(s) by 3/4/5.
| style="background-color:#D9D9D9;" | Reduces the defense of the selected/all enemy unit(s) by 3/4/5.
| {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}}


|-  
|-  
Line 284: Line 303:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Increases the luck of the selected/all friendly unit(s) by 1/2.
| style="background-color:#D9D9D9;" | Increases the luck of the selected/all friendly unit(s) by 1/2.
| {{cn|Leprechaun|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 292: Line 312:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Increases the ranged attack of the selected/all friendly unit(s) by 3/6.
| style="background-color:#D9D9D9;" | Increases the ranged attack of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 300: Line 321:
| Buff
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Storm Elemental|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 308: Line 330:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%.
| style="background-color:#D9D9D9;" | Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 316: Line 339:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
| style="background-color:#D9D9D9;" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
|


|-  
|-  
Line 324: Line 348:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Target/All allied troop(s) can retaliate against 1/2 additional attacks per round.
| style="background-color:#D9D9D9;" | Target/All allied troop(s) can retaliate against 1/2 additional attacks per round.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 332: Line 357:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
| style="background-color:#D9D9D9;" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 340: Line 366:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Air elementals.
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Air elementals.
|


|-  
|-  
Line 348: Line 375:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
| style="background-color:#D9D9D9;" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 356: Line 384:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.<br>{{withhota}} Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1).
| style="background-color:#D9D9D9;" | {{withab}} Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.<br>{{withhota}} Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1).
| {{cn|Enchanter|noname=}}


|-  
|-  
Line 364: Line 393:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Increases the defense of the selected/all friendly unit(s) by 3/6.
| style="background-color:#D9D9D9;" | Increases the defense of the selected/all friendly unit(s) by 3/6.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 372: Line 402:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Quicksand pits are placed in 4/6/8 random hexes.
| style="background-color:#D9D9D9;" | Quicksand pits are placed in 4/6/8 random hexes.
|


|-  
|-  
Line 380: Line 411:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently.
| style="background-color:#D9D9D9;" | Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently.
|


|-  
|-  
Line 388: Line 420:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Target, allied troop becomes immune to level 1 - 3/4/5 spells.
| style="background-color:#D9D9D9;" | Target, allied troop becomes immune to level 1 - 3/4/5 spells.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 396: Line 429:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Does one point of damage to 2/3/4 random castle walls during siege combat.
| style="background-color:#D9D9D9;" | Does one point of damage to 2/3/4 random castle walls during siege combat.
|


|-  
|-  
Line 404: Line 438:
| Utility
| Utility
| style="background-color:#D9D9D9;" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
| style="background-color:#D9D9D9;" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
|


|-  
|-  
Line 412: Line 447:
| Buff
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Magma Elemental|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 420: Line 456:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently.
| style="background-color:#D9D9D9;" | Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently.
| {{cn|Archangel|noname=}}


|-  
|-  
Line 428: Line 465:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Reduces the morale of the selected/all enemy unit(s) by 1/2.
| style="background-color:#D9D9D9;" | Reduces the morale of the selected/all enemy unit(s) by 1/2.
|


|-  
|-  
Line 436: Line 474:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Earth elementals.
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Earth elementals.
|


|-  
|-  
Line 444: Line 483:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
| style="background-color:#D9D9D9;" | Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
| {{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 452: Line 492:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
| style="background-color:#D9D9D9;" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
|


|-  
|-  
Line 460: Line 501:
| Buff
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Energy Elemental|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 468: Line 510:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off.<br>(Bsc) Deactivating attack is retaliated at 50% of base attack rating.<br>(Adv) Deactivating attack is retaliated at 25% of base attack rating.<br>(Exp) Deactivating attack is not retaliated.
| style="background-color:#D9D9D9;" | Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off.<br>(Bsc) Deactivating attack is retaliated at 50% of base attack rating.<br>(Adv) Deactivating attack is retaliated at 25% of base attack rating.<br>(Exp) Deactivating attack is not retaliated.
|


|-  
|-  
Line 476: Line 519:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Reduces the luck of the selected/all friendly unit(s) by 1/2.
| style="background-color:#D9D9D9;" | Reduces the luck of the selected/all friendly unit(s) by 1/2.
|


|-  
|-  
Line 484: Line 528:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected.
| style="background-color:#D9D9D9;" | Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected.
|


|-  
|-  
Line 492: Line 537:
| Buff
| Buff
| style="background-color:#D9D9D9;" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
| style="background-color:#D9D9D9;" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 500: Line 546:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero.
| style="background-color:#D9D9D9;" | Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 508: Line 555:
| Buff
| Buff
| style="background-color:#D9D9D9;" | (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds {{withhota}}, and sea serpents/haspids {{withhota}}.<br>(Adv) Same as basic, but also affects devils and angels.<br>(Exp) Same as basic, but also affects giants/titans.
| style="background-color:#D9D9D9;" | (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds {{withhota}}, and sea serpents/haspids {{withhota}}.<br>(Adv) Same as basic, but also affects devils and angels.<br>(Exp) Same as basic, but also affects giants/titans.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 516: Line 564:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Target, non-undead friendly troop is sacrificed (destroyed).<br>Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed)<br>in health total of creatures returned to life.
| style="background-color:#D9D9D9;" | Target, non-undead friendly troop is sacrificed (destroyed).<br>Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed)<br>in health total of creatures returned to life.
|


|-  
|-  
Line 524: Line 573:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Fire elementals.
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Fire elementals.
|


|-  
|-  
Line 532: Line 582:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking.
| style="background-color:#D9D9D9;" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 540: Line 591:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
| style="background-color:#D9D9D9;" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 548: Line 600:
| Utility
| Utility
| style="background-color:#D9D9D9;" | (Bsc) Removes all spell effects from the selected friendly unit.<br>(Adv) Removes all spell effects from the selected friendly or enemy unit.<br>Removes all spell effects from all units.
| style="background-color:#D9D9D9;" | (Bsc) Removes all spell effects from the selected friendly unit.<br>(Adv) Removes all spell effects from the selected friendly or enemy unit.<br>Removes all spell effects from all units.
|


|-  
|-  
Line 556: Line 609:
| Buff
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Ice Elemental|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 564: Line 618:
| Utility
| Utility
| style="background-color:#D9D9D9;" | (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
| style="background-color:#D9D9D9;" | (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
|


|-  
|-  
Line 572: Line 627:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Reduces the attack of the selected/all enemy unit(s) by 3/6.
| style="background-color:#D9D9D9;" | Reduces the attack of the selected/all enemy unit(s) by 3/6.
| {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}}{{cn|Enchanter|noname=}}


|-  
|-  
Line 580: Line 636:
| Debuff
| Debuff
| style="background-color:#D9D9D9;" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half of the creatures forget to shoot/melee attack.<br>(Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack.
| style="background-color:#D9D9D9;" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half of the creatures forget to shoot/melee attack.<br>(Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack.
|


|-  
|-  
Line 588: Line 645:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Increases the morale of the selected/all friendly unit(s) by 1/2.
| style="background-color:#D9D9D9;" | Increases the morale of the selected/all friendly unit(s) by 1/2.
| {{cn|Satyr|noname=}}{{cn|Master Genie|noname=}}


|-  
|-  
Line 596: Line 654:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Troop cannot teleport over walls or moats.<br>(Adv) Troop cannot teleport over moats.<br>(Exp) No restrictions.
| style="background-color:#D9D9D9;" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Troop cannot teleport over walls or moats.<br>(Adv) Troop cannot teleport over moats.<br>(Exp) No restrictions.
|


|-  
|-  
Line 604: Line 663:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage.
| style="background-color:#D9D9D9;" | Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage.
|


|-  
|-  
Line 612: Line 672:
| Buff
| Buff
| style="background-color:#D9D9D9;" | Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4.
| style="background-color:#D9D9D9;" | Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4.
| {{cn|Master Genie|noname=}}


|-  
|-  
Line 620: Line 681:
| Utility
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Water elementals.
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Water elementals.
|


|}
|}

Revision as of 15:39, 21 November 2023

Combat Damage Spells

Name School Lvl SP
Cost
Damage
Equation
AOE
Size
Dmg
1  
Dmg/SP
1  
Dmg
10  
Dmg/SP
10  
Dmg
25  
Dmg/SP
25  
Notes Creature
Caster














Magic Arrow All 1 5/4 10/20/30 +
(power × 10)
1 40 10 130 32.5 280 70 Faerie Dragon 
Lightning Bolt 2 10/8 10/20/50 +
(power × 25)
1 75 9.38 300 37.5 675 84.38 Faerie Dragon 
Destroy Undead 3 15/12 10/20/50 +
(power × 10)
* 60* 5* 150* 12.5* 300* 25* Damages all undead troops
Chain Lightning 4 24/20 25/50/100 +
(power × 40)
* 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops Faerie Dragon 
Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's Thunder
Death Ripple 2 10/8 10/20/30 +
(power × 5)
* 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
Meteor Shower 4 16/12 25/50/100 +
(power × 25)
3-wide 125* 10.42* 350* 29.17* 725* 60.42* Faerie Dragon 
Implosion 5 25/20 100/200/300 +
(power × 75)
1 375 18.75 1050 52.5 2175 108.75
Fire Wall 2 8/6 10/20/50 +
(power × 10)
2/3-hex 60* 10* 150* 25* 300* 50* Damages all units passing through hexes
Fireball 3 15/12 15/30/60 +
(power × 10)
3-wide 70* 5.83* 160* 13.34* 310* 25.83* Faerie Dragon 
Land Mine 3 18/15 25/50/100 +
(power × 10)
4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
Armageddon 4 24/20 Armageddon's Blade 30/60/120 +
(power × 50)
Horn of the Abyss 30/60/120 +
(power × 40)
* 170* Armageddon's Blade
160* Horn of the Abyss
8.5* Armageddon's Blade
8* Horn of the Abyss
620* Armageddon's Blade
520* Horn of the Abyss
31* Armageddon's Blade
26* Horn of the Abyss
1370* Armageddon's Blade
1120* Horn of the Abyss
68.5* Armageddon's Blade
56* Horn of the Abyss
Damages all troops
Inferno 4 16/12 20/40/80 +
(power × 10)
5-wide 90* 7.5* 180* 15* 330* 27.5* Faerie Dragon 
Ice Bolt 2 8/6 10/20/50 +
(power × 20)
1 70 11.67 250 41.67 550 91.67 Faerie Dragon 
Frost Ring 3 12/9 15/30/60 +
(power × 10)
3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex. Faerie Dragon 

(*)NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells

Name School Lvl SP
Cost
Type Effect Creature
Caster







Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5. Enchanter Master Genie 
Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected/all enemy unit(s) by 3/4/5. Sea Witch Sorceress 
Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Leprechaun Master Genie 
Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Master Genie 
Protection from Air 2 7/5 Buff Armageddon's Blade Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
Storm Elemental Master Genie 
Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. Enchanter Master Genie 
Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. Master Genie 
Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. Master Genie 
Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air elementals.
Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. Master Genie 
Slow 1 6/5 Debuff Armageddon's Blade Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.
Horn of the Abyss Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1).
Enchanter 
Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6. Enchanter Master Genie 
Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently.
Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to level 1 - 3/4/5 spells. Master Genie 
Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
Protection from Earth 3 12/9 Buff Armageddon's Blade Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
Magma Elemental Master Genie 
Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently. Archangel 
Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Earth elementals.
Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. Ogre Mage Enchanter Master Genie 
Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
Protection from Fire 1 5/4 Buff Armageddon's Blade Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
Energy Elemental Master Genie 
Blind 2 10/8 Debuff Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off.
(Bsc) Deactivating attack is retaliated at 50% of base attack rating.
(Adv) Deactivating attack is retaliated at 25% of base attack rating.
(Exp) Deactivating attack is not retaliated.
Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2.
Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected.
Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. Master Genie 
Frenzy 4 16/12 Buff Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero. Master Genie 
Slayer 4 16/12 Buff (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss.
(Adv) Same as basic, but also affects devils and angels.
(Exp) Same as basic, but also affects giants/titans.
Master Genie 
Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed (destroyed).
Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed)
in health total of creatures returned to life.
Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Fire elementals.
Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking. Enchanter Master Genie 
Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP Enchanter Master Genie 
Dispel 1 5/4 Utility (Bsc) Removes all spell effects from the selected friendly unit.
(Adv) Removes all spell effects from the selected friendly or enemy unit.
Removes all spell effects from all units.
Protection from Water 1 5/4 Buff Armageddon's Blade Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
Ice Elemental Master Genie 
Remove Obstacle 2 7/5 Utility (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
(Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected.
(Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6. Sea Witch Sorceress Enchanter 
Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half of the creatures forget to shoot/melee attack.
(Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack.
Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2. Satyr Master Genie 
Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Troop cannot teleport over walls or moats.
(Adv) Troop cannot teleport over moats.
(Exp) No restrictions.
Clone 4 24/20 Utility Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage.
Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. Master Genie 
Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water elementals.

Adventure Map Spells

Name School Lvl SP
Cost
Effect





View Air 1 2/1 (Bsc) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
Disguise 2 4/2 Modifies the army composition scouting report visible to enemies.
Visions All 2 4/2 Increases information shown in scouting reports of towns, creatures and heroes.
Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 2/3/4 times per day.
Reduces the hero's movement by 300/200 movement points.
Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
View Earth 1 2/1 (Bsc) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
Town Portal 4 16/12 Hero is teleported to the nearest(Bsc)/any(Adv) allied town.
Reduces the hero's movement by 300(Bsc)/200(Exp) movement points.
Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats.
(Adv) Creates a boat if no eligible boats exist.
Scuttle Boat 2 8/6 50%/75%/100% chance to destroy unoccupied boat.
Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% penalty.

See also