Reference IDs
Other ref. ID tables
- Hero Race ref. ID table
- Creature ref. ID table
- Improved Artifact ref. ID table
- Improved Spell ref. ID table
- Hero ref. ID table
Missing
- Hero Class ref. ID (e.g. 00: Knight, 01: Cleric, 02: Ranger, 03: Druid, etc.)
- These go in town order, with the might class listed first, then the magic class.
- Town ref. ID (e.g. 0x09 for Cove, 0x0a for Factory, FFFFFFFF for Neutrals)
- Presumably 0x00 - 0x08 are the original 9 towns in the normal order (i.e. Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, Fortress, Conflux)
Tables
All hex values are little endian.
Show/Hide: Secondary Skills Spells Artifacts
| HEX | Secondary Skill |
|---|---|
| 00 | Pathfinding |
| 01 | Archery |
| 02 | Logistics |
| 03 | Scouting |
| 04 | Diplomacy |
| 05 | Navigation |
| 06 | Leadership |
| 07 | Wisdom |
| 08 | Mysticism |
| 09 | Luck |
| 0A | Ballistics |
| 0B | Eagle Eye |
| 0C | Necromancy |
| 0D | Estates |
| 0E | Fire Magic |
| 0F | Air Magic |
| 10 | Water Magic |
| 11 | Earth Magic |
| 12 | Scholar |
| 13 | Tactics |
| 14 | Artillery |
| 15 | Learning |
| 16 | Offense |
| 17 | Armorer |
| 18 | Intelligence |
| 19 | Sorcery |
| 1A | Resistance |
| 1B | First Aid |
| 1C | Interference |